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Cartas Blancas

18 Septiembre 2000      

Sunscape Apprentice
W
Creature - Wizard
Stephanie Law
41/350
1/1
G, T: Target creature gets +1/+1 until end of turn.
U, T: Put target creature you control on top of its owner's library.

Glimmering Angel
3W
Creature - Angel
Ciruelo
17/350
2/2
Flying
U: Glimmering Angel can't be the target of spells or abilities this turn.

Rampant Elephant
3W
Creature - Elephant
Alan Pollack
28/350
2/2
G: Target creature blocks Rampant Elephant this turn if able.

Ardent Soldier
1W
Creature - Soldier
Paolo Parente
3/350
1/2
Kicker 2 You may pay an additional 2 as you play this spell.)
Attacking doesn't cause Ardent Soldier to tap.
If you paid the kicker cost, Ardent Soldier comes into play with a +1/+1 counter on it.

Benalish Lancer
2W
Creature - Knight
Paolo Parente
7/350
2/2
Kicker 2W (You may pay an additional 2W as you play this spell.)
If you paid the kicker cost, Benalish Lancer comes into play with two +1/+1 counters on it and has first strike.

Razorfoot Griffin
3W
Creature - Griffin
Ben Thompson
29/350
2/2
Flying, first strike

Crimson Acolyte
1W
Creature - Cleric
Orizio Daniele
11/350
1/1
ProteTion from red
W: Target creature gains protection from red until end of turn.

Obsidian Acolyte
1W
Creature - Cleric
Matthew D. Wilson
22/350
1/1
Protection from black
W: Target creature gains protection from black until end of turn.

Capashen Unicorn
1W
Creature - Unicorn
Jerry Tiritilli
10/350
1/2
1W, T, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Benalish Trapper
1W
Creature - Soldier
Ken Meyer, Jr.
8/350
1/2
W, T: Tap target creature.

Prison Barricade
1W
Creature - Wall
Thomas Gianni
25/350
1/3
(Walls can't attack.)
Kicker 1W (You may pay an additional 1W as you play this spell.)
If you paid the kicker cost, Prison Barricade comes into play with a +1/+1 counter on it and may attack as though it weren't a Wall.

Strength of Unity
3 W
Enchant Creature
Andrew Goldhawk
40/350
Enchanted creature gets +1/+1 for each basic land type among lands you control.

Holy Day
W
Instant
Pete Venters
20/350
Prevent all combat damage that would be dealt this turn.

Reviving Dose
2 W
Instant
D. Alexander Gregory
31/350
You gain 3 life.
Draw a card.
As healers battled each plague, they learned more about the next. H medida que os curandeiros combatiam as pragas, aprendiam mais sobre a seguinte.

Shackles
2 W
Enchant Creature
Greg Staples
37/350
Enchanted creature doesn't untap during its controller's untap step.
W: Return Shackles to its owner's hand.

Restrain
2 W
Instant
Dave Dorman
30/350
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.

Protective Sphere
2 W
Enchantment
Rebecca Guay
26/350
1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Orim's Touch
W
Instant
Roger Raupp
23/350
Kicker 1 (You may pay an additional 1 as you play this spell.)
Prevent the next 2 damage that would be dealt to target creature or player this turn. If you paid the kicker cost, prevent the next 4 damage that would be dealt to that creature or player this turn instead.

Dismantling Blow
2 W
Instant
Mark Tedin
14/350
Kicker 2U (You may pay an additional 2U as you play this spell.)
Destroy target artifact or enchantment.
If you paid the kicker cost, draw two cards.


 

Benalish Heralds
3 W
Creature - Rebel
Don Hazeltine
6/350
2/4
3U, T: Draw a card.

Benalish Emissary
2 W
Creature - Wizard
Randy Gallegos
5/350
1/4
Kicker 1G (You may pay an additional 1G as you play this spell.)
When Benalish Emissary comes into play, if you paid the kicker cost, destroy target land.

Ruham Djinn
5 W
Creature - Djinn
Jeff Easley
35/350
5/5
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among permanents or is tied for most common.

Spirit Weaver
1 W
Creature - Wizard
Matthew D. Wilson
39/350
2/1
2: Target green or blue creature gets +0/+1 until end of turn.

Angel of Mercy
4 W
Creature - Angel
Mark Tedin
2/350
3/3
Flying
When Angel of Mercy comes into play, you gain 3 life.

Wayfaring Giant
5 W
Creature - Giant
Christopher Moeller
44/350
1/3
Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Liberate
1 W
Instant
Alan Pollack
21/350
Remove target creature you control from the game. At end of turn, return that card to play under its owner's control.

Samite Ministration
1 W
Instant
Darrell Riche
36/350
Prevent all damage that would be dealt by a source of your choice this turn. Whenever damage from a black or red source is prevented this way, you gain life equal to that damage.

Blinding Light
2 W
Sorcery
Marc Fishman
9/350
Tap all nonwhite creatures.

Teferi's Care
2 W
Enchantment
Scott Bailey
43/350
W, Sacrifice an enchantment: Destroy target enchantment.
3UU: Counter target enchantment spell.

Rewards of Diversity
2 W
Enchantment
Darrell Riche
32/350
Whenever an opponent plays a multicolored spell, you gain 4 life.

Pledge of Loyalty
1 W
Enchant Creature
Franz Vohwinkel
24/350
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
 


Alabaster Leech
W
Creature - Leech
Edward P. Beard, Jr.
1/350
1/3
White spells you play cost W more to play.

Sunscape Master
2 W W
Creature - Wizard
Alan Rabinowitz
42/350
2/2
GG, T: Creatures you control get +2/+2 until end of turn.
UU, T: Return target creature to its owner's hand.

Crusading Knight
2 W W
Creature - Knight
Edward P. Beard, Jr.
12/350
2/2
Protection from black
Crusading Knight gets +1/+1 for each swamp your opponents control.

Atalya, Samite Master
3 W W
Creature - Cleric Legend
Rebecca Guay
4/350
2/3
X, T: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.

Reya Dawnbringer
6 W W W
Creature - Angel Legend
Matthew D. Wilson
33/350
4/6
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to play.

Pure Reflection
2 W
Enchantment
Scott M. Fischer
27/350
Whenever a player plays a creature spell, destroy all Reflection creature tokens. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell.

Death or Glory
4 W
Sorcery
Jeff Easley
13/350
Separate all creature cards in your graveyard into two face-up piles. Remove the pile of an opponent's choice from the game and return the other to play.

Global Ruin
4 W
Sorcery
Greg Staples
18/350
Each player chooses from the lands he or she controls a plains, an island, a swamp, a mountain, and a forest, then sacrifices the rest.

Spirit of Resistance
2 W
Enchantment
John Avon
38/350
If you control a permanent of each color, prevent all damage that would be dealt to you.

Divine Presence
2 W
Enchantment
Ron Spears
15/350
If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead.

Fight or Flight
3 W
Enchantment
Randy Gallegos
16/350
At the beginning of each opponent's combat phase, separate all creatures that player controls into two face-up piles. Only creatures in the pile of his or her choice may attack this turn.

Rout
3 W W
Sorcery
Ron Spencer
34/350
You may play Rout any time you could play an instant if you pay 2 more to play it.
Destroy all creatures. They can't be regenerated.

Winnow
1 W
Instant
Roger Raupp
45/350
Destroy target nonland permanent if another permanent with the same name is in play.
Draw a card.

Harsh Judgment
2 W W
Enchantment
Carl Critchlow
19/350
As Harsh Judgment comes into play, choose a color.
If an instant or sorcery of the chosen color would deal damage to you, it deals that damage to its controller instead.