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Spoiler Profecia
143 cartas ordenadas por color.

1. Abolish, 1WW, Instant, Uncommon, Illus. Kev Walker
You can discard a plains from hand instead of paying Abolish's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at a great cost.

2. Aura Fracture, 2W, Enchantment, Common, Illus. Rebecca Guay
Sacrifice a land: Destroy target enchantment.
Jamurrra's rhystic mages treat magic as their garden, uprooting spells as bothersome weeds.

3. Avatar of Hope, 6WW, Creature - Avatar 4/9, Rare, Illus. rk post
Flying
If you have 3 life or less, Avatar of Hope costs 6 less to play.
Avatar of Hope may block any number of creatures.

4. Blessed Wind, 7WW, Sorcery, Rare, Illus. Anthony S. Waters
Target player's life total becomes 20.
"The fourth wind of ascension is Anointer, deifying the worthy." - Keld Triumphant

5. Celestial Convergence, 2WW, Enchantment, Rare, Illus. Ray Lago
When Celestial Convergence comes into play, put seven omen counters on it.
At the beginning of your upkeep, remove a counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins this game. If two or more players tied for the highest life total, the game is a draw.

6. Diving Griffin, 1WW, Creature - Griffin 2/2, Common, Illus. John Howe
Flying
Attacking does not tap Diving Griffin.
To outrace the griffin. -Kipamu expression meaning "to do the impossible"

7. Entangler, 2WW, Enchant Creature, Uncommon, Illus. D. Alexander Gregory
Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."

8. Excise, XW, Instant, Common, Illus. Joel Biske
Remove target attacking creature from the game unless its controller pays X.
"Creation is no great feat. Anything you make, I can unmake in a heartbeat." -Alexi, zephyr mage

9. Flowering Field, 1W, Enchant Land, Uncommon, Illus. Jeff Miracola
Enchanted land gains "T: Prevent the next one damage that would be dealt to target creature or player this turn."
Some lands are soothing, and their peace can be felt in the soul.

10. Glittering Lion, 2W, Creature - Cat 2/2, Uncommon, Illus. Don Hazeltine
Prevent all damage that would be dealt to Glittering Lion.
2: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion". Any player may play this ability.

11. Glittering Lynx, W, Creature - Cat 1/1, Common, Illus. Dan Frazier
Prevent all damage that would be dealt to Glittering Lynx.
2: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx". Any player may play this ability.

12. Jeweled Spirit, 3WW, Creature - Spirit 3/3, Rare, Illus. Christopher Moeller
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or the color of your choice until end of turn.
As he knows all the world completely, the world refuses him harm.

13. Mageta, the Lion, 3WW, Creature - Spellshaper Legend 3/3, Rare, Illus. Brom
2WW, T, Discard two cards from hand: Destroy all creatures in play except for Mageta the Lion. Those creatures can't be regenerated.
In the jungle of war there is always a Lion.

14. Mageta's Boon, 1W, Enchantment, Common, Illus. Bradley Williams
You may play Mageta's Boon any time you could play an instant.
Enchanted creature gets +1/+2.
When the lion roars, his cubs grow stronger. -Kipamu saying

15. Mercenary Informer, 2W, Creature - Rebel Mercenary 2/1, Rare, Illus. Nelson DeCastro
Mercenary Informer can't be the target of black spells or abilities.
2W: Put target Mercenary card on the bottom of its owner's library.
The problem with rebels is that they so quickly reject authority.

16. Mine Bearer, 2W, Creature - Soldier 1/1, Common, Illus. D. Alexander Gregory
T, Sacrifice Mine Bearer: Destroy target attacking creature.
"The Keldons may have explosive tempers, but I have explosives."

17. Mirror Strike, 3W, Instant, Uncommon, Illus. Dave Dorman
Target unblocked creature deals combat damage to its controller instead of you this turn.
"Enemies can be your weapons or your shields. Simply show them which they are." -Teachings of Zho

18. Reveille Squad, 2WW, Creature - Rebel 3/3, Uncommon, Illus. Greg & Tim Hildebrandt
Whenever you're attacked, if Reveille Squad is untapped, you may untap all creatures you control.
"To arms! To arms! The Lion roars!"

19. Rhystic Circle, 2WW, Enchantment, Common, Illus. Alan Pollack
1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
The circle buys time-an important commodity in battle.

20. Rhystic Shield, 1W, Instant, Common, Illus. Kev Walker
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 unless any player pays 2.
A shield for one is good. A shield for everyone is even better.

21. Samite Sanctuary, 2W, Enchantment, Rare, Illus. Ben Thompson
2: Prevent 1 damage that would be dealt to target creature this turn. Any player may play this ability.
Our war is against suffering, not against those who cause it. -Samite creed

22. Sheltering Prayers, W, Enchantment, Rare, Illus. Bradley Williams
Basic lands each player controls can't be the target of spells or abilities as long as that player controls three or fewer lands.
"It matters not if the gods hear my prayers. Jamuraa does."

23. Shield Dancer, 1W, Creature - Rebel 1/3, Uncommon, Illus. Mike Ploog
2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, redirect all combat damage that would be dealt to Shield Dancer to itself instead.
The harder your strike, the stronger her defense.

24. Soul Charmer, 2W, Creature - Rebel 2/2, Common, Illus. Glen Angus
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.
She seeks the warmth of the living.

25. Sword Dancer, 2W, Creature - Rebel 1/2, Uncommon, Illus. Roger Raupp
WW: Target attacking creature gets -1/-1 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.

26. Trenching Steed, 3W, Creature - Rebel 2/3, Common, Illus. Greg & Tim Hildebrandt
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
The Keldons took several of the steeds as tropies of war. They'd never seen such a light beast stand so firm.

27. Troubled Healer, 2W, Creature - Cleric 1/2, Common, Illus. Terese Nielsen
Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
"Which is worse; nothing to defend, or no one to defend it?"

28. Alexi, Zephyr Mage, 3UU, Creature - Spellshaper Legend 3/3, Rare, Illus. Mark Zug
XU, T, Discard two cards from hand: Return X target creatures to their owners' hands.
The Keldon didn't know her name, but they still cursed her in battle.

29. Alexi's Cloak, 1U, Enchant Creature, Common, Illus. Mark Zug
You may play Alexi's Cloak any time you could play an instant.
Enchanted creature can't be targeted of spells or abilities.
"Doesn't look like much, does it?" -Alexi, zehpyr mage

30. Avatar of Will, 6UU, Creature - Avatar 5/6, Rare, Illus. rk post
Flying
If an opponent has no cards in hard, Avatar of Will costs 6 less to play.

31. Coastal Hornclaw, 4U, Creature - Beast 3/3, Common, Illus. DiTerlizzi
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.

32. Denying Wind, 7UU, Sorcery, Rare, Illus. Tony Szczudlo
Search for up to seven cards from target player's library and remove these from game. Shuffle that library.
"The third wind of ascension is Eliminator, clearing Keld's path to victory." - Keld Triumphant

33. Excavation, 1U, Enchantment, Uncommon, Illus. Terese Nielsen
1, Sacrifice a land: Draw a card. Any player may use this ability.
"There are secrets out there begging to be rediscovered. We just need to look in the right place." -Teferi, planeswalker

34. Foil, 2UU, Instant, Uncommon, Illus. Nelson DeCastro
You may discard an island and another card from your hand instead of paying Foil's mana cost.
Counter target spell.

35. Gulf Squid, 3U, Creature - Beast 2/2, Common, Illus. Wayne England
When Gulf Squid comes into play, tap all lands target player controls.
If it could capture the power it wastes, it would be invincible.

36. Hazy Homunculus, 1U, Creature - Shadown 1/1, Common, Illus. Anthony S. Waters
Hazy Homunculus is unblockable as long as defending player controls an untapped land.
They hide in dreams and whipsers and farawy thoughts.

37. Heightened Awareness, 3UU, Enchantment, Rare, Illus. Pete Venters
As Heightened Awareness comes into play, discard your hand.
At the beginning of your draw phase, draw a card.
"It startles me how alive one feels on the edge of death." -Barrin, master wizard

38. Mana Vapors, 1U, Sorcery, Uncommon, Illus. Mark Romanoski
Lands target player controls don't untap during that his or her next untap step.
The scent of magic can rob you of your senses, blinding you to the world.

39. Overburden, 1U, Enchantment, Rare, Illus. John Matson
Whenever any player puts a creature card into play, that player returns a land he or she controls to its owner's hand.
The Kipamu League knew what Keld refused to acknowledge: the land could support no more.

40. Psychic Theft, 1U, Sorcery, Rare, Illus. Don Hazeltine
Look at target player's hand, chooce an instant or sorcery card from it, and remove that card from the game. You may play the card as though it was in your hand as long as it is removed from the game. At the end of turn, if you haven't played the card, return it to its owner's hand.

41. Quicksilver Wall, 2U, Creature - Wall 1/6, Uncommon, Illus. Matt Cavotta
4: Return Quicksilver Wall to owner's hand. Any player may play this ability.
"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"

42. Rethink, 2U, Instant, Common, Illus. Matt Cavotta
Counter target spell unless target spell's controller pays X, where X is its converted mana cost.
"Are you sure you want to do that?"

43. Rhystic Deluge, 2U, Enchantment, Common, Illus. Pete Venters
U: Tap that creature unless target creature's controller pays 1.
"I'll rain down on you with the power of magic itself. Then we'll see who prevails." -Alexi, zephyr mage

44. Rhystic Scrying, 2UU, Sorcery, Uncommon, Illus. Roger Raupp
Draw three cards. Then, if any player pays 2, discard three cards from your hand.
"The Trick is to ask when no one's listening." -Alexi, zephyr mage

45. Rhystic Study, 2U, Enchantment, Common, Illus. Terese Nielsen
Whenever an opponent plays a spell, you may draw a card unless that player pays 1.
Friends teach what you want to know. Enemies teach you what you need to know.

46. Ribbon Snake, 1UU, Creature - Snake 2/3, Common, Illus. Mark Zug
Flying
2: Ribbon Snake loses flying until end of turn. Any player may play this ability.
All snakes slither. Only this one soars.

47. Shrouded Serpent, 4UUU, Creature - Serpent 4/4, Rare, Illus. Dana Knuston
Whenever Shrouded Serpent attacks, defending player may pay 4. If he or she doesn't, Shrouded Serpent is unblockable this turn.
Many travelors have wandered into a fog only to find it had teeth, claws, and an appetite.

48. Spiketail Drake, 3UU, Creature - Drake 3/3, Uncommon, Illus. Michael Suffin
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3.
"The spell will have to wait," said Alexi, pointing up. "Drakes."

49. Spiketail Hatchling, 1U, Creature - Drake 1/1, Common, Illus. Greg Staples
Flying
Sacrifice Spiketail Hatchling: Counter that spell unless target spell's controller pays 1.
It dodges waves of water to prepare for waves of magic.

50. Stormwatch Eagle, 3U, Creature - Bird 2/1, Common, Illus. Aaron Boyd
Flying
Sacrifice a land: Put Stormwatch Eagle from play to owner's hand.
When eagles leave the sky, sailors leave the sea.

51. Sunken Field, 1U, Enchant Land, Uncommon, Illus. Donato Giancola
Enchanted land gets "T: Counter target spell unless target spell's controller pays 1."
The land is heavy with promise, the land ripe with betrayal.

52. Troublesome Spirit, 2UU, Creature - Spirit 3/4, Rare, Illus. Adam Rex
Flying
At the end of your turn, tap all lands you control.
As erratic and turbulent as a summer squall.

53. Windscouter, 3U, Creature - Boat 3/3, Uncommon, Illus. Brian Snoddy
Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat.
These nimble ships were designed for hit-and-run tactics.

54. Withdraw, UU, Instant, Common, Illus. Adam Rex
Return target creature to its owner's hand. Then return another target creature to its owners hand unless its controller pays 1.
"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"

55. Agent of Shauku, 1B, Creature - Mercenary 1/1, Common, Illus. Donato Giancola
1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.
"Go ahead. Take it. You'll be so very powerful…and what harm can it do?"

56. Avatar of Woe, 6BB, Creature - Avatar 6/5, Rare, Illus. rk post
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.
Avatar of Woe can't be blocked except by artifact or black creatures.
T: Destroy target creature, that creature can't be regenerated.

57. Bog Elemental, 3BB, Creature - Elemental 5/4, Rare, Illus. Glen Angus
Protection from White
At the beginning of your upkeep, unless you sacrifice a land, sacrifice Bog Elemental.
"When the bog walks, the wise run." -Erissa, bog witch

58. Bog Glider, 2B, Creature - Mercenary 1/1, Common, Illus. Brian Snoddy
Flying
T, Sacrifice a land: Search your library for a mercenary with converted mana cost of no more than 2 and put that creature into play. Shuffle your library.

59. Chilling Apparition, 2B, Creature - Ghost 1/1, Uncommon, Illus. Ron Spears
B: Regenerate Chilling Apparition.
When Chilling Apparition deals combat damage to a player, that player chooses and discards a card from his hand.
Mortal minds shrivel at its touch.

60. Coffin Puppets, 3BB, Creature - Vampire 3/3, Rare, Illus. Arnie Swekel
Sacrifice 2 lands: Put Coffin Puppets into play. You may only do this during your upkeep, and when Coffin Puppets is in your graveyard, and you control a swamp.
The ground won't accept them.

61. Death Charmer, 2B, Creature - Mercenary 2/2, Common, Illus. David Martin
When Death Charmer does combat damage to a creature, unless that creature's controller pays 2, that player loses 2 life.
It vents the chill of the grave.

62. Despoil, 3B, Sorcery, Common, Illus. Scott M. Fischer
Destroy target land. That land's controller loses 2 life.
Nothing could grow where the vile smoke had been, and no one could breath it and alive.

63. Endbringer's Revel, 2B, Enchantment, Uncommon, Illus. Pete Venters
4: Take 1 target creature from graveyard to owner's hand. Any player may use this ability, but only when that player can player sorceries.
First death. Then Shauku.

64. Fen Stalker, 3B, Creature - Nightstalker 3/2, Common, Illus. Edward P. Beard, Jr.
Fen Stalker can't be blocked except by artifact creatures or black creatures as long as you control no untapped lands.
As silent as a shadow, and just as hard to flee.

65. Flay, 3B, Sorcery, Common, Illus. D. Alexander Gregory
Target player discards a card at random from his or her hand. Then, that player discards another card at random from his or her hand unless he or she pays 1.
The Keldon would never admit it, but Freel unsettles them, too.

66. Greel, Mind Raker, 3BB, Creature - Spellshaper Legend 3/3, Rare, Illus. Arnie Swekel
XB, T, Discard two cards from hand: Target player rdiscards X cards at random from his or her hand.
"You're Latulla's gift to me, and I always play with my presents."

67. Greel's Caress, 1B, Enchant Creature, Common, Illus. Chippy
You may play Greel's Caress any time you could play an instant.
Enchanted creature gets -3/-0.
Greel's grin is far less loathsome than his touch.

68. Infernal Genesis, 4BB, Enchantment, Rare, Illus. Ron Spencer
At the beginning of each player's upkeep, that player puts the top card or his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is the card's converted mana cost.

69. Nakaya Shade, 1B, Creature - Shade 1/1, Uncommon, Illus. Ray Lago
B: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.
Made stronger by reckless magic. Made horrid by reckless strife.

70. Noxious Field, 1BB, Enchant Land, Uncommon, Illus. Eric Peterson
Enchanted land gains "T: This land deals 1 damage to each creature and player."
Ultimately, it became a three-way battle: the land attacked both armies.

71. Outbreak, 3B, Sorcery, Uncommon, Illus. Quinton Hoover
You can discard a swamp from your hand instead of paying Outbreak's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
This plague chooses its victims.

72. Pit Raptor, 2BB, Creature - Mercenary 4/3, Uncommon, Illus. Thomas Gianni
Flying, First Strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BB.

73. Plague Fiend, 1B, Creature - Insect 1/1, Common, Illus. David Martin
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2.
As the strange plague ravaged Jamuraa, the fiends multiplied.

74. Plague Wind, 7BB, Sorcery, Rare, Illus. Alan Pollack
Destroy all creatures not under your control. These creatures cannot regenerate.
"The second wind of ascension is Reaver, slaying the unworthy." - Keld Triumphant

75. Rebel Informer, 2B, Creature - Rebel Mercenary 1/2, Rare, Illus. Scott M. Fischer
Rebel Informer can't be the target of white spells or abilities.
3: Put target Rebel card at the bottom of its owner's library.
The problem with mercenaries is that you can buy their loyalty, others can too.

76. Rhystic Syphon, 3BB, Sorcery, Uncommon, Illus. Ron Spencer
Unless target player pays 3, he or she loses 5 life and you gain 5 life.
Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.

77. Rhystic Tutor, 2B, Sorcery, Rare, Illus. Dan Frazier
Unless any player pays 2, search your library for a card and put that card into your hand, thenshuffle your library.
Any lock can be undone, any secret revealed.

78. Soul Strings, XB, Sorcery, Common, Illus. Daren Bader
Return two target creatures cards from your graveyard to your hand unless any player pays X.
Everyone is manipulated. It's just more obvious with the dead.

79. Steal Strength, 1B, Instant, Common, Illus. Matthew D. Wilson
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
With each grunt of pain from Haddad, Greel's grin widened.

80. Wall of Vipers, 2B, Creature - Wall 2/4, Uncommon, Illus. Mark Fishman
3: Destroy Wall of Vipers and target creature blocked by Wall of Vipers. Any player may use this ability.
What wall can never be climbed but is always scaled? -Nakaya riddle

81. Whipstitched Zombie, 1B, Creature - Zombie 2/2, Common, Illus. Mark Tedin
At the beginning or your upkeep, sacrifice Whipstitched Zombie unless you pay B.
Pity the tailor.

82. Avatar of Fury, 6RR, Creature - Avatar 6/6, Rare, Illus. rk post
Flying
If any opponent controls 7 or more land, Avatar of Fury costs 6 less to cast.
R: Avatar of Fury gets +1/+0 until end of turn.

83. Barbed Field, 2RR, Enchant Land, Uncommon, Illus. Carl Critchlow
Enchanted land gains "T: This land deals 1 damage to target creature or player."
Wherever they went, the Keldons transformed the land into a weapon.

84. Branded Brawlers, R, Creature - Soldier 2/2, Common, Illus. Scott M. Fischer
If defending player controls untapped land, Branded Brawlers cannot attack.
If you control untapped lands, Branded Brawlers cannot attack.
"The sword or the lash. Choose." -Akul, Keldon whip sergeant

85. Brutal Supression, R, Enchantment, Uncommon, Illus. Bal Mayerik
Activated abilities on Rebel cards cost an additional "Sacrifice a land" to play.
"They no longer care about their own suffering. Show them something worse." -Latulla, Keldon overseer

86. Citadel of Pain, 2R, Enchantment, Uncommon, Illus. Darrell Riche
At the end of each player's turn, Citadel of Pain does X damage to that player. X equals the number of untapped lands that player controls.
"Battle is our religion. This fortress is our temple." -Latulla, Keldon overseer

87. Devastate, 3RR, Sorcery, Common, Illus. Greg Staples
Destroy target land. Devastate does 1 damage to each creature and player.
"You're willing to die for your homeland. I'm willing to kill for it." -Latulla, Keldon overseer

88. Fault Riders, 2R, Creature - Soldier 2/2, Common, Illus. Dave Dorman
Sacrifice a land: Fault Riders gets +2/+0 and first strike until end of turn. Play this ability only once each turn.
They turn geological upheavel into tactical advantage

89. Fickle Efreet, 3R, Creature - Efreet 5/2, Rare, Illus. Dave Dorman
When Fickle Efreet attacks or blocks, flip a coin at the end of combat. If you lose the flip, an opponent gains control of Fickler Efreet.
Flame chooses its own course.

90. Flameshot, 3R, Sorcery, Uncommon, Illus. Mark Brill
You may discard a mountain from your hand instead of paying Flameshot's mana cost.
Flameshot delas 3 damage as you choose among any number of target creatures.

91. Inflame, R, Instant, Common, Illus. Ben Thompson
Inflame deals 2 damage to each creature dealt damage this turn.
Wound, maim, kill; it's all the same to a Keldon.

92. Keldon Arsonist, 2R, Creature - Soldier 1/1, Uncommon, Illus. Paolo Parente
1, Sacrifice two lands: Destroy target land.
"Fields can be replanted. Settlements can be rebuilt. Burn it all." -Latulla, Keldon overseer

93. Keldon Berserker, 3R, Creature - Soldier 2/3, Common, Illus. Paolo Parente
Whenever Keldon Berserker attacks, if you control no untapped lands, Keldon Berserker gets +3/+0 until end of turn.
They fight beyond thought, beyond fear, and beyond mercy.

94. Keldon Firebombers, 3RR, Creature - Soldier 3/3, Rare, Illus. Randy Gallegos
As Keldon Firebombers comes into play, each player sacrifices all but three lands he or she controls.
"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld." -Latulla, Keldon overseer

95. Latulla, Keldon Overseer, 3RR, Creature - Spellshaper Legend 3/3, Rare, Illus. Brom
XR, T, Discard 2 cards from hand: Latulla, Keldon Overseer deals X damage to target creature or player.
"Everything around here suffers." -Haddad, Kipamu soldier

96. Latulla's Orders, 1R, Enchant Creature, Common, Illus. Eric Peterson
You may play Latulla's Orders any time you could play an instant.
When enchanted creature deals combat damage to defending payer, you may destroy target artifact that player controls.

97. Lesser Gargadon, 2RR, Creature - Beast 6/4, Uncommon, Illus. Rob Alexander
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Trod on by a Gardadon. -Kipamu expression meaning "wiped out"

98. Panic Attack, 2R, Sorcery, Common, Illus. Mike Ploog
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.

99. Rhystic Lightning, 2R, Instant, Common, Illus. Roger Raupp
Rhystic Lightning deals 4 damage to target creature or player, unless that creature's controller or that player pays 2. If he or she does, Rhystic Lightning does 2 damage to that creature or player instead.

100. Ridgeline Rager, 2R, Creature - Beast 1/2, Common, Illus. Chippy
R: Ridgelie Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked high places looking for victims.

101. Scoria Cat, 3RR, Creature - Cat 3/3, Uncommon, Illus. Andrew Goldhawk
Scoria Cat gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.

102. Search for Survivors, 2R, Sorcery, Rare, Illus. Mark Romanoski
Shuffle your graveyard. An opponent chooses a card from it at random. If that card is a creature card, put it into play under your control. Otherwise, remove it from the game.
There's no rest for a Keldon.

103. Searing Wind, 8R, Instant, Rare, Illus. John Matson
Searing Wind deals 10 damage to target creature or player.
"The first wind of ascension is Forger, burning away impurity." - Keld Triumphant

104. Spur Grappler, 2R, Creature - Beast 2/1, Common, Illus. Randy Gallegos
Spur Grappler gets +1/+2 as long as you control no untapped lands
Grapplers hunt in packs, driving their victims over steep mountain cliffs.

105. Task Mage Assembly, 2R, Enchantment, Rare, Illus. Val Mayerik
Whenever there are no creatures in play, sacrifice Task Mage Assembly.
2: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability, but only he or she could play a sorcery.

106. Veteran Brawlers, 1R, Creature - Soldier 4/4, Rare, Illus. Paolo Parente
Veteran Brawlers can't attack if defending player controls am untapped land.
Veteran Brawlers can't block if you control an untapped land.
Death awaits them on both fronts.

107. Whip Sergeant, 2R, Creature - Soldier 2/1, Uncommon, Illus. Paolo Parente
R: Target creature gains haste until end of turn.
Keldon soldiers learn to move faster than the whip.

108. Zerapa Minotaur, 2RR, Creature - Minotaur 3/3, Common, Illus. Mark Zug
2: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability.
There's no difference between bone and crystal when it's piercing your throat.

109. Avatar of Might, 6GG, Creature - Avatar 8/8, Rare, Illus. rk post
Trample
If any opponent controls 4 or more creatures than you, Avatar of Might costs 6 less to cast.

110. Calming Verse, 3G, Sorcery, Common, Illus. Rebecca Guay
Destroy all enchantments you don't control. Then, if you control untapped lands, destroy all enchantments you control.
The chattering forest fell silent as the otherworldly song began.

111. Darba, 3G, Creature - Beast 5/4, Uncommon, Illus. Heather Hudson
At the beginning of your upkeep, unless you pay GG, sacrifice Darba.
Legend has it the darba gave up its wings in exchange for an extra stomach.

112. Dual Nature, 4GG, Enchantment, Rare, Illus. Arnie Swekel
Whenever a creature card comes into play, its controller puts a creature token into play, treat this token as a duplicate of the creature.
Whenever a creature card leaves play, destroy all tokens with the same name as that creature.
If Dual Nature is removed from play, remove all token creatures created by Dual Nature from the game.

113. Elephant Resurgence, 1G, Sorcery, Rare, Illus. DiTerlizzi
Each player puts a green elephant creature token into play. These tokens get "This creature's power and toughness are equal to the number of creatures in its controller' graveyard."

114. Forgotten Harvest, 1G, Enchantment, Rare, Illus. DiTerlizzi
At the beginning of your upkeep, you may remove a land card in your graveyard from the game. If you do, put a +1/+1 counter on target creature.

115. Jolrael, Empress of Beasts, 3GG, Creature - Spellshaper Legend 3/3, Rare, Illus. Matthew D. Wilson
2G, T, Discard two cards from hand: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.
"I need no army. I have Jamuraa."

116. Jolrael's Favor, 1G, Enchant Creature, Common, Illus. Daren Bader
You may play Jolrael's Favor any time you can play instants.
1G: Regenerate enchanted creature.
"War destroys; nature renews." - Jolrael, empress of beasts

117. Living Terrain, 2GG, Enchant Land, Uncommon, Illus. Andrew Goldhawk
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.

118. Marsh Boa, G, Creature - Snake 1/1, Common, Illus. Heather Hudson
Swampwalk
Though a powerful constructor, it prefers to simply drown its prey.

119. Mungha Wurm, 2GG, Creature - Wurm 6/5, Rare, Illus. Greg Staples
You can't untap more than one land during your untap step.
Cities have crumbled under its weight.

120. Pygmy Razorback, 1G, Creature - Boar 2/1, Common, Illus. Matt Cavotta
Trample
As a right of passage, Kipamu youth taunt razorbacks with long sticks…then flee.

121. Rib Cage Spider, 2G, Creature - Spider 1/4, Common, Illus. Dana Knuston
Rib Cage Spider can block creatures with flying.
Everything it sees it considers food-and with that many eyes, it's not liable to miss much.

122. Root Cage, 1G, Enchantment, Uncommon, Illus. Glen Angus
Mercenaries don't untap during their controllers' untap steps.
The Ventara Forest welcomes its enemies with a crushing embrace.

123. Silt Crawler, 2G, Creature 3/3, Common
As Silt Crawler comes into play, tap all lands you control.
If they could replensih the land instead of draining it, Jamuraa would be teeming with them.

124. Snag, 3G, Instant, Uncommon, Illus. Ron Spencer
You may discard a forest from your hand instead of paying Snag's mana cost.
Prevent all combat damage that would be dealt by unblocked creature this turn.

125. Spitting Spider, 3GG, Creature - Spider 3/5, Uncommon, Illus. Edward P. Beard, Jr.
Spitting Spider may block as though it has flying.
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

126. Spore Frog, G, Creature - Frog 1/1, Common, Illus. Edward P. Beard, Jr.
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
The end of life is merely the beginning of thousands more.

127. Squirrel Wrangler, 2GG, Creature - Druid 2/2, Rare, Illus. Carl Critchlow
1G, Sacrifice a land: Put two 1/1 Green Squirrel tokens into play.
1G, Sacrifice a land: All Squirrels get +1/+1 until end of turn.
"Gnawed to death. Bad way to go."

128. Thresher Beast, 3GG, Creature - Beast 4/4, Common, Illus. Jeff Easley
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
It destroys everything in its path, including the path itself.

129. Thrive, XG, Sorcery, Common, Illus. Mike Ploog
Put a +1/+1 counter on each of X target creatures.
"We wait and watch, and as we prepare for war, we grow strong."

130. Verdant Field, 2G, Enchant Land, Uncommon, Illus. Ron Spears
Enchanted land gains "T: Target creature gets +1/+1 until end of turn."
Jolrael tends the land so that the land will tend the beasts.

131. Vintara Elephant, 4G, Creature - Elephant 4/3, Common, Illus. Joel Biske
Trample
3: Vintara Elephant loses trample until end of turn. Any player may play this ability.
Trained with the assistance of a rhystic mage, they become uneasy in its absence.

132. Vintara Snapper, GG, Creature - Turtle 2/2, Uncommon, Illus. Joel Biske
Vintara Snapper can't be the target of spells or abilities as long as you don't control an untapped land.
"The snapper is still when all else moves/
And strikes when all are dozing." -Tales of the Vintara Forest


133. Vitalizing Wind, 8G, Instant, Rare, Illus. Jeff Easley
All creatures you control get +7/+7 until end of turn.
"The fifth wind of ascension is Exalter, fulfilling Keld's destiny." - Keld Triumphant

134. Wild Might, 1G, Instant, Common, Illus. Carl Critchlow
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2.
The hunted can become the fierest hunters.

135. Wing Storm, 2G, Sorcery, Uncommon, Illus. Heather Hudson
Wing storm deals X damage to each player, where X is twice the number of creatures with flying that player controls.
A thousand wings beating as one can choke the sky itself.

136. Chimeric Idol, 3, Artifact, Uncommon, Illus. Mark Tedin
0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn.
After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.

137. Copper-Leaf Angel, 5, Artifact Creature - Angel 2/2, Rare, Illus. Christopher Moeller
Flying
T, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
"When Serra made angels, people called her a goddess. My angels are far superior to hers." -Latulla, Keldon overseer

138. Hollow Warrior, 4, Artifact Creature - Golem 4/4, Uncommon, Illus. Adam Rex
Hollow Warrior can't attack or block unless you tap an untapped creature you control.
Though it moves like a living thing, anyone can tell it lacks a soul-not to mention mercy.

139. Keldon Battlewagon, 5, Artifact Creature 0/3, Rare, Illus. Kev Walker
Trample
Keldon Battlewagon cannot block.
When Keldon Battlewagon attack, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power.

140. Well of Discovery, 6, Artifact, Rare, Illus. Alan Rabinowitz
At the end of your turn, if you control no untapped cards, draw a card.
When you have given everything, then you are capable of anything. -Well inscription

141. Well of Life, 4, Artifact, Uncommon, Illus. Alan Rabinowitz
At the end of your turn, if you control no untapped lands, you gain 2 life.
When you have given everything, then you have everything to gain. -Well inscription

142. Rhystic Cave, 0, Land, Uncommon, Illus. Rob Alexander
T: Add one mana of any color to your mana pool unless any player pays 1.
"All mages dip into the same well; some are just in more of a hurry." -Alexi, zephyr mage

143. Wintermoon Mesa, Land, Rare, Illus. Tom Wanerstrand
Wintermoon Mesa comes into play tapped.
T: Add one colorless mana to your mana pool.
2, T, Sacrifice Wintermoon Mesa: Tap two target lands.
Dark is light and day is night/
When the winter moon shines.