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Spoiler
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143
cartas ordenadas por color.
1. Abolish, 1WW, Instant, Uncommon, Illus. Kev
Walker
You can discard a plains from hand instead of paying
Abolish's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct
in their tactics, often at a great cost.
2. Aura Fracture, 2W, Enchantment, Common, Illus.
Rebecca Guay
Sacrifice a land: Destroy target enchantment.
Jamurrra's rhystic mages treat magic as their garden,
uprooting spells as bothersome weeds.
3. Avatar of Hope, 6WW, Creature - Avatar 4/9,
Rare, Illus. rk post
Flying
If you have 3 life or less, Avatar of Hope costs 6 less
to play.
Avatar of Hope may block any number of creatures.
4. Blessed Wind, 7WW, Sorcery, Rare, Illus.
Anthony S. Waters
Target player's life total becomes 20.
"The fourth wind of ascension is Anointer,
deifying the worthy." - Keld Triumphant
5. Celestial Convergence, 2WW, Enchantment, Rare,
Illus. Ray Lago
When Celestial Convergence comes into play, put seven
omen counters on it.
At the beginning of your upkeep, remove a counter from
Celestial Convergence. If there are no omen counters on
Celestial Convergence, the player with the highest life
total wins this game. If two or more players tied for
the highest life total, the game is a draw.
6. Diving Griffin, 1WW, Creature - Griffin 2/2,
Common, Illus. John Howe
Flying
Attacking does not tap Diving Griffin.
To outrace the griffin. -Kipamu expression meaning
"to do the impossible"
7. Entangler, 2WW, Enchant Creature, Uncommon,
Illus. D. Alexander Gregory
Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her
fist, "how just one woman held back an entire
Keldon platoon."
8. Excise, XW, Instant, Common, Illus. Joel Biske
Remove target attacking creature from the game unless
its controller pays X.
"Creation is no great feat. Anything you make, I
can unmake in a heartbeat." -Alexi, zephyr mage
9. Flowering Field, 1W, Enchant Land, Uncommon,
Illus. Jeff Miracola
Enchanted land gains "T: Prevent the next one
damage that would be dealt to target creature or player
this turn."
Some lands are soothing, and their peace can be felt
in the soul.
10. Glittering Lion, 2W, Creature - Cat 2/2,
Uncommon, Illus. Don Hazeltine
Prevent all damage that would be dealt to Glittering
Lion.
2: Until end of turn, Glittering Lion loses
"Prevent all damage that would be dealt to
Glittering Lion". Any player may play this ability.
11. Glittering Lynx, W, Creature - Cat 1/1,
Common, Illus. Dan Frazier
Prevent all damage that would be dealt to Glittering
Lynx.
2: Until end of turn, Glittering Lynx loses
"Prevent all damage that would be dealt to
Glittering Lynx". Any player may play this ability.
12. Jeweled Spirit, 3WW, Creature - Spirit 3/3,
Rare, Illus. Christopher Moeller
Flying
Sacrifice two lands: Jeweled Spirit gains protection
from artifacts or the color of your choice until end of
turn.
As he knows all the world completely, the world
refuses him harm.
13. Mageta, the Lion, 3WW, Creature - Spellshaper
Legend 3/3, Rare, Illus. Brom
2WW, T, Discard two cards from hand: Destroy all
creatures in play except for Mageta the Lion. Those
creatures can't be regenerated.
In the jungle of war there is always a Lion.
14. Mageta's Boon, 1W, Enchantment, Common,
Illus. Bradley Williams
You may play Mageta's Boon any time you could play an
instant.
Enchanted creature gets +1/+2.
When the lion roars, his cubs grow stronger. -Kipamu
saying
15. Mercenary Informer, 2W, Creature - Rebel
Mercenary 2/1, Rare, Illus. Nelson DeCastro
Mercenary Informer can't be the target of black spells
or abilities.
2W: Put target Mercenary card on the bottom of its
owner's library.
The problem with rebels is that they so quickly
reject authority.
16. Mine Bearer, 2W, Creature - Soldier 1/1,
Common, Illus. D. Alexander Gregory
T, Sacrifice Mine Bearer: Destroy target attacking
creature.
"The Keldons may have explosive tempers, but I
have explosives."
17. Mirror Strike, 3W, Instant, Uncommon, Illus.
Dave Dorman
Target unblocked creature deals combat damage to its
controller instead of you this turn.
"Enemies can be your weapons or your shields.
Simply show them which they are." -Teachings of Zho
18. Reveille Squad, 2WW, Creature - Rebel 3/3,
Uncommon, Illus. Greg & Tim Hildebrandt
Whenever you're attacked, if Reveille Squad is untapped,
you may untap all creatures you control.
"To arms! To arms! The Lion roars!"
19. Rhystic Circle, 2WW, Enchantment, Common,
Illus. Alan Pollack
1: Any player may pay 1. If no one does, the next time a
source of your choice would deal damage to you this
turn, prevent that damage.
The circle buys time-an important commodity in
battle.
20. Rhystic Shield, 1W, Instant, Common, Illus.
Kev Walker
Creatures you control get +0/+1 until end of turn. They
get an additional +0/+2 unless any player pays 2.
A shield for one is good. A shield for everyone is
even better.
21. Samite Sanctuary, 2W, Enchantment, Rare,
Illus. Ben Thompson
2: Prevent 1 damage that would be dealt to target
creature this turn. Any player may play this ability.
Our war is against suffering, not against those who
cause it. -Samite creed
22. Sheltering Prayers, W, Enchantment, Rare,
Illus. Bradley Williams
Basic lands each player controls can't be the target of
spells or abilities as long as that player controls
three or fewer lands.
"It matters not if the gods hear my prayers.
Jamuraa does."
23. Shield Dancer, 1W, Creature - Rebel 1/3,
Uncommon, Illus. Mike Ploog
2W: The next time target attacking creature would deal
combat damage to Shield Dancer this turn, redirect all
combat damage that would be dealt to Shield Dancer to
itself instead.
The harder your strike, the stronger her defense.
24. Soul Charmer, 2W, Creature - Rebel 2/2,
Common, Illus. Glen Angus
Whenever Soul Charmer deals combat damage to a creature,
you gain 2 life unless that creature's controller pays
2.
She seeks the warmth of the living.
25. Sword Dancer, 2W, Creature - Rebel 1/2,
Uncommon, Illus. Roger Raupp
WW: Target attacking creature gets -1/-1 until end of
turn.
Most soldiers think of the sword as a weapon. In the
hands of Zho monks, swords are also the strongest of
shields.
26. Trenching Steed, 3W, Creature - Rebel 2/3,
Common, Illus. Greg & Tim Hildebrandt
Sacrifice a land: Trenching Steed gets +0/+3 until end
of turn.
The Keldons took several of the steeds as tropies of
war. They'd never seen such a light beast stand so firm.
27. Troubled Healer, 2W, Creature - Cleric 1/2,
Common, Illus. Terese Nielsen
Sacrifice a land: Prevent the next 2 damage that would
be dealt to target creature or player this turn.
"Which is worse; nothing to defend, or no one to
defend it?"
28. Alexi, Zephyr Mage, 3UU, Creature -
Spellshaper Legend 3/3, Rare, Illus. Mark Zug
XU, T, Discard two cards from hand: Return X target
creatures to their owners' hands.
The Keldon didn't know her name, but they still
cursed her in battle.
29. Alexi's Cloak, 1U, Enchant Creature, Common,
Illus. Mark Zug
You may play Alexi's Cloak any time you could play an
instant.
Enchanted creature can't be targeted of spells or
abilities.
"Doesn't look like much, does it?" -Alexi,
zehpyr mage
30. Avatar of Will, 6UU, Creature - Avatar 5/6,
Rare, Illus. rk post
Flying
If an opponent has no cards in hard, Avatar of Will
costs 6 less to play.
31. Coastal Hornclaw, 4U, Creature - Beast 3/3,
Common, Illus. DiTerlizzi
Sacrifice a land: Coastal Hornclaw gains flying until
end of turn.
Jamuraan farmers fear three things above all else:
droughts, floods, and hornclaws.
32. Denying Wind, 7UU, Sorcery, Rare, Illus. Tony
Szczudlo
Search for up to seven cards from target player's
library and remove these from game. Shuffle that
library.
"The third wind of ascension is Eliminator,
clearing Keld's path to victory." - Keld Triumphant
33. Excavation, 1U, Enchantment, Uncommon, Illus.
Terese Nielsen
1, Sacrifice a land: Draw a card. Any player may use
this ability.
"There are secrets out there begging to be
rediscovered. We just need to look in the right
place." -Teferi, planeswalker
34. Foil, 2UU, Instant, Uncommon, Illus. Nelson
DeCastro
You may discard an island and another card from your
hand instead of paying Foil's mana cost.
Counter target spell.
35. Gulf Squid, 3U, Creature - Beast 2/2, Common,
Illus. Wayne England
When Gulf Squid comes into play, tap all lands target
player controls.
If it could capture the power it wastes, it would be
invincible.
36. Hazy Homunculus, 1U, Creature - Shadown 1/1,
Common, Illus. Anthony S. Waters
Hazy Homunculus is unblockable as long as defending
player controls an untapped land.
They hide in dreams and whipsers and farawy thoughts.
37. Heightened Awareness, 3UU, Enchantment, Rare,
Illus. Pete Venters
As Heightened Awareness comes into play, discard your
hand.
At the beginning of your draw phase, draw a card.
"It startles me how alive one feels on the edge
of death." -Barrin, master wizard
38. Mana Vapors, 1U, Sorcery, Uncommon, Illus.
Mark Romanoski
Lands target player controls don't untap during that his
or her next untap step.
The scent of magic can rob you of your senses,
blinding you to the world.
39. Overburden, 1U, Enchantment, Rare, Illus.
John Matson
Whenever any player puts a creature card into play, that
player returns a land he or she controls to its owner's
hand.
The Kipamu League knew what Keld refused to
acknowledge: the land could support no more.
40. Psychic Theft, 1U, Sorcery, Rare, Illus. Don
Hazeltine
Look at target player's hand, chooce an instant or
sorcery card from it, and remove that card from the
game. You may play the card as though it was in your
hand as long as it is removed from the game. At the end
of turn, if you haven't played the card, return it to
its owner's hand.
41. Quicksilver Wall, 2U, Creature - Wall 1/6,
Uncommon, Illus. Matt Cavotta
4: Return Quicksilver Wall to owner's hand. Any player
may play this ability.
"Ogg hit wall. Ogg no kill wall. Ogg hate
wall!"
42. Rethink, 2U, Instant, Common, Illus. Matt
Cavotta
Counter target spell unless target spell's controller
pays X, where X is its converted mana cost.
"Are you sure you want to do that?"
43. Rhystic Deluge, 2U, Enchantment, Common,
Illus. Pete Venters
U: Tap that creature unless target creature's controller
pays 1.
"I'll rain down on you with the power of magic
itself. Then we'll see who prevails." -Alexi,
zephyr mage
44. Rhystic Scrying, 2UU, Sorcery, Uncommon,
Illus. Roger Raupp
Draw three cards. Then, if any player pays 2, discard
three cards from your hand.
"The Trick is to ask when no one's
listening." -Alexi, zephyr mage
45. Rhystic Study, 2U, Enchantment, Common,
Illus. Terese Nielsen
Whenever an opponent plays a spell, you may draw a card
unless that player pays 1.
Friends teach what you want to know. Enemies teach
you what you need to know.
46. Ribbon Snake, 1UU, Creature - Snake 2/3,
Common, Illus. Mark Zug
Flying
2: Ribbon Snake loses flying until end of turn. Any
player may play this ability.
All snakes slither. Only this one soars.
47. Shrouded Serpent, 4UUU, Creature - Serpent
4/4, Rare, Illus. Dana Knuston
Whenever Shrouded Serpent attacks, defending player may
pay 4. If he or she doesn't, Shrouded Serpent is
unblockable this turn.
Many travelors have wandered into a fog only to find
it had teeth, claws, and an appetite.
48. Spiketail Drake, 3UU, Creature - Drake 3/3,
Uncommon, Illus. Michael Suffin
Flying
Sacrifice Spiketail Drake: Counter target spell unless
its controller pays 3.
"The spell will have to wait," said Alexi,
pointing up. "Drakes."
49. Spiketail Hatchling, 1U, Creature - Drake
1/1, Common, Illus. Greg Staples
Flying
Sacrifice Spiketail Hatchling: Counter that spell unless
target spell's controller pays 1.
It dodges waves of water to prepare for waves of
magic.
50. Stormwatch Eagle, 3U, Creature - Bird 2/1,
Common, Illus. Aaron Boyd
Flying
Sacrifice a land: Put Stormwatch Eagle from play to
owner's hand.
When eagles leave the sky, sailors leave the sea.
51. Sunken Field, 1U, Enchant Land, Uncommon,
Illus. Donato Giancola
Enchanted land gets "T: Counter target spell unless
target spell's controller pays 1."
The land is heavy with promise, the land ripe with
betrayal.
52. Troublesome Spirit, 2UU, Creature - Spirit
3/4, Rare, Illus. Adam Rex
Flying
At the end of your turn, tap all lands you control.
As erratic and turbulent as a summer squall.
53. Windscouter, 3U, Creature - Boat 3/3,
Uncommon, Illus. Brian Snoddy
Flying
When Windscouter attacks or blocks, return it to its
owner's hand at end of combat.
These nimble ships were designed for hit-and-run
tactics.
54. Withdraw, UU, Instant, Common, Illus. Adam
Rex
Return target creature to its owner's hand. Then return
another target creature to its owners hand unless its
controller pays 1.
"We outnumber them! Charge! Charge! Hey, where'd
you guys go? Retreat! Retreat!"
55. Agent of Shauku, 1B, Creature - Mercenary
1/1, Common, Illus. Donato Giancola
1B, Sacrifice a land: Target creature gets +2/+0 until
end of turn.
"Go ahead. Take it. You'll be so very
powerful…and what harm can it do?"
56. Avatar of Woe, 6BB, Creature - Avatar 6/5,
Rare, Illus. rk post
If there are ten or more creature cards total in all
graveyards, Avatar of Woe costs 6 less to play.
Avatar of Woe can't be blocked except by artifact or
black creatures.
T: Destroy target creature, that creature can't be
regenerated.
57. Bog Elemental, 3BB, Creature - Elemental 5/4,
Rare, Illus. Glen Angus
Protection from White
At the beginning of your upkeep, unless you sacrifice a
land, sacrifice Bog Elemental.
"When the bog walks, the wise run."
-Erissa, bog witch
58. Bog Glider, 2B, Creature - Mercenary 1/1,
Common, Illus. Brian Snoddy
Flying
T, Sacrifice a land: Search your library for a mercenary
with converted mana cost of no more than 2 and put that
creature into play. Shuffle your library.
59. Chilling Apparition, 2B, Creature - Ghost
1/1, Uncommon, Illus. Ron Spears
B: Regenerate Chilling Apparition.
When Chilling Apparition deals combat damage to a
player, that player chooses and discards a card from his
hand.
Mortal minds shrivel at its touch.
60. Coffin Puppets, 3BB, Creature - Vampire 3/3,
Rare, Illus. Arnie Swekel
Sacrifice 2 lands: Put Coffin Puppets into play. You may
only do this during your upkeep, and when Coffin Puppets
is in your graveyard, and you control a swamp.
The ground won't accept them.
61. Death Charmer, 2B, Creature - Mercenary 2/2,
Common, Illus. David Martin
When Death Charmer does combat damage to a creature,
unless that creature's controller pays 2, that player
loses 2 life.
It vents the chill of the grave.
62. Despoil, 3B, Sorcery, Common, Illus. Scott M.
Fischer
Destroy target land. That land's controller loses 2
life.
Nothing could grow where the vile smoke had been, and
no one could breath it and alive.
63. Endbringer's Revel, 2B, Enchantment,
Uncommon, Illus. Pete Venters
4: Take 1 target creature from graveyard to owner's
hand. Any player may use this ability, but only when
that player can player sorceries.
First death. Then Shauku.
64. Fen Stalker, 3B, Creature - Nightstalker 3/2,
Common, Illus. Edward P. Beard, Jr.
Fen Stalker can't be blocked except by artifact
creatures or black creatures as long as you control no
untapped lands.
As silent as a shadow, and just as hard to flee.
65. Flay, 3B, Sorcery, Common, Illus. D.
Alexander Gregory
Target player discards a card at random from his or her
hand. Then, that player discards another card at random
from his or her hand unless he or she pays 1.
The Keldon would never admit it, but Freel unsettles
them, too.
66. Greel, Mind Raker, 3BB, Creature -
Spellshaper Legend 3/3, Rare, Illus. Arnie Swekel
XB, T, Discard two cards from hand: Target player
rdiscards X cards at random from his or her hand.
"You're Latulla's gift to me, and I always play
with my presents."
67. Greel's Caress, 1B, Enchant Creature, Common,
Illus. Chippy
You may play Greel's Caress any time you could play an
instant.
Enchanted creature gets -3/-0.
Greel's grin is far less loathsome than his touch.
68. Infernal Genesis, 4BB, Enchantment, Rare,
Illus. Ron Spencer
At the beginning of each player's upkeep, that player
puts the top card or his or her library into his or her
graveyard. He or she then puts X 1/1 black Minion
creature tokens into play, where X is the card's
converted mana cost.
69. Nakaya Shade, 1B, Creature - Shade 1/1,
Uncommon, Illus. Ray Lago
B: Nakaya Shade gets +1/+1 until end of turn unless any
player pays 2.
Made stronger by reckless magic. Made horrid by
reckless strife.
70. Noxious Field, 1BB, Enchant Land, Uncommon,
Illus. Eric Peterson
Enchanted land gains "T: This land deals 1 damage
to each creature and player."
Ultimately, it became a three-way battle: the land
attacked both armies.
71. Outbreak, 3B, Sorcery, Uncommon, Illus.
Quinton Hoover
You can discard a swamp from your hand instead of paying
Outbreak's mana cost.
Choose a creature type. All creatures of that type get
-1/-1 until end of turn.
This plague chooses its victims.
72. Pit Raptor, 2BB, Creature - Mercenary 4/3,
Uncommon, Illus. Thomas Gianni
Flying, First Strike
At the beginning of your upkeep, sacrifice Pit Raptor
unless you pay 2BB.
73. Plague Fiend, 1B, Creature - Insect 1/1,
Common, Illus. David Martin
Whenever Plague Fiend deals combat damage to a creature,
destroy that creature unless its controller pays 2.
As the strange plague ravaged Jamuraa, the fiends
multiplied.
74. Plague Wind, 7BB, Sorcery, Rare, Illus. Alan
Pollack
Destroy all creatures not under your control. These
creatures cannot regenerate.
"The second wind of ascension is Reaver, slaying
the unworthy." - Keld Triumphant
75. Rebel Informer, 2B, Creature - Rebel
Mercenary 1/2, Rare, Illus. Scott M. Fischer
Rebel Informer can't be the target of white spells or
abilities.
3: Put target Rebel card at the bottom of its owner's
library.
The problem with mercenaries is that you can buy
their loyalty, others can too.
76. Rhystic Syphon, 3BB, Sorcery, Uncommon,
Illus. Ron Spencer
Unless target player pays 3, he or she loses 5 life and
you gain 5 life.
Jamuraan wizards are linked together by magic, a bond
that only the wicked dare exploit.
77. Rhystic Tutor, 2B, Sorcery, Rare, Illus. Dan
Frazier
Unless any player pays 2, search your library for a card
and put that card into your hand, thenshuffle your
library.
Any lock can be undone, any secret revealed.
78. Soul Strings, XB, Sorcery, Common, Illus.
Daren Bader
Return two target creatures cards from your graveyard to
your hand unless any player pays X.
Everyone is manipulated. It's just more obvious with
the dead.
79. Steal Strength, 1B, Instant, Common, Illus.
Matthew D. Wilson
Target creature gets +1/+1 until end of turn. Another
target creature gets -1/-1 until end of turn.
With each grunt of pain from Haddad, Greel's grin
widened.
80. Wall of Vipers, 2B, Creature - Wall 2/4,
Uncommon, Illus. Mark Fishman
3: Destroy Wall of Vipers and target creature blocked by
Wall of Vipers. Any player may use this ability.
What wall can never be climbed but is always scaled?
-Nakaya riddle
81. Whipstitched Zombie, 1B, Creature - Zombie
2/2, Common, Illus. Mark Tedin
At the beginning or your upkeep, sacrifice Whipstitched
Zombie unless you pay B.
Pity the tailor.
82. Avatar of Fury, 6RR, Creature - Avatar 6/6,
Rare, Illus. rk post
Flying
If any opponent controls 7 or more land, Avatar of Fury
costs 6 less to cast.
R: Avatar of Fury gets +1/+0 until end of turn.
83. Barbed Field, 2RR, Enchant Land, Uncommon,
Illus. Carl Critchlow
Enchanted land gains "T: This land deals 1 damage
to target creature or player."
Wherever they went, the Keldons transformed the land
into a weapon.
84. Branded Brawlers, R, Creature - Soldier 2/2,
Common, Illus. Scott M. Fischer
If defending player controls untapped land, Branded
Brawlers cannot attack.
If you control untapped lands, Branded Brawlers cannot
attack.
"The sword or the lash. Choose." -Akul,
Keldon whip sergeant
85. Brutal Supression, R, Enchantment, Uncommon,
Illus. Bal Mayerik
Activated abilities on Rebel cards cost an additional
"Sacrifice a land" to play.
"They no longer care about their own suffering.
Show them something worse." -Latulla, Keldon
overseer
86. Citadel of Pain, 2R, Enchantment, Uncommon,
Illus. Darrell Riche
At the end of each player's turn, Citadel of Pain does X
damage to that player. X equals the number of untapped
lands that player controls.
"Battle is our religion. This fortress is our
temple." -Latulla, Keldon overseer
87. Devastate, 3RR, Sorcery, Common, Illus. Greg
Staples
Destroy target land. Devastate does 1 damage to each
creature and player.
"You're willing to die for your homeland. I'm
willing to kill for it." -Latulla, Keldon overseer
88. Fault Riders, 2R, Creature - Soldier 2/2,
Common, Illus. Dave Dorman
Sacrifice a land: Fault Riders gets +2/+0 and first
strike until end of turn. Play this ability only once
each turn.
They turn geological upheavel into tactical advantage
89. Fickle Efreet, 3R, Creature - Efreet 5/2,
Rare, Illus. Dave Dorman
When Fickle Efreet attacks or blocks, flip a coin at the
end of combat. If you lose the flip, an opponent gains
control of Fickler Efreet.
Flame chooses its own course.
90. Flameshot, 3R, Sorcery, Uncommon, Illus. Mark
Brill
You may discard a mountain from your hand instead of
paying Flameshot's mana cost.
Flameshot delas 3 damage as you choose among any number
of target creatures.
91. Inflame, R, Instant, Common, Illus. Ben
Thompson
Inflame deals 2 damage to each creature dealt damage
this turn.
Wound, maim, kill; it's all the same to a Keldon.
92. Keldon Arsonist, 2R, Creature - Soldier 1/1,
Uncommon, Illus. Paolo Parente
1, Sacrifice two lands: Destroy target land.
"Fields can be replanted. Settlements can be
rebuilt. Burn it all." -Latulla, Keldon overseer
93. Keldon Berserker, 3R, Creature - Soldier 2/3,
Common, Illus. Paolo Parente
Whenever Keldon Berserker attacks, if you control no
untapped lands, Keldon Berserker gets +3/+0 until end of
turn.
They fight beyond thought, beyond fear, and beyond
mercy.
94. Keldon Firebombers, 3RR, Creature - Soldier
3/3, Rare, Illus. Randy Gallegos
As Keldon Firebombers comes into play, each player
sacrifices all but three lands he or she controls.
"If there isn't enough of Jamuraa left to stand
on, I will still claim it for Keld." -Latulla,
Keldon overseer
95. Latulla, Keldon Overseer, 3RR, Creature -
Spellshaper Legend 3/3, Rare, Illus. Brom
XR, T, Discard 2 cards from hand: Latulla, Keldon
Overseer deals X damage to target creature or player.
"Everything around here suffers." -Haddad,
Kipamu soldier
96. Latulla's Orders, 1R, Enchant Creature,
Common, Illus. Eric Peterson
You may play Latulla's Orders any time you could play an
instant.
When enchanted creature deals combat damage to defending
payer, you may destroy target artifact that player
controls.
97. Lesser Gargadon, 2RR, Creature - Beast 6/4,
Uncommon, Illus. Rob Alexander
Whenever Lesser Gargadon attacks or blocks, sacrifice a
land.
Trod on by a Gardadon. -Kipamu expression meaning
"wiped out"
98. Panic Attack, 2R, Sorcery, Common, Illus.
Mike Ploog
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same
time.
99. Rhystic Lightning, 2R, Instant, Common,
Illus. Roger Raupp
Rhystic Lightning deals 4 damage to target creature or
player, unless that creature's controller or that player
pays 2. If he or she does, Rhystic Lightning does 2
damage to that creature or player instead.
100. Ridgeline Rager, 2R, Creature - Beast 1/2,
Common, Illus. Chippy
R: Ridgelie Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked
high places looking for victims.
101. Scoria Cat, 3RR, Creature - Cat 3/3,
Uncommon, Illus. Andrew Goldhawk
Scoria Cat gets +3/+3 as long as you control no untapped
lands.
Like a volcano, it too can erupt without warning.
102. Search for Survivors, 2R, Sorcery, Rare,
Illus. Mark Romanoski
Shuffle your graveyard. An opponent chooses a card from
it at random. If that card is a creature card, put it
into play under your control. Otherwise, remove it from
the game.
There's no rest for a Keldon.
103. Searing Wind, 8R, Instant, Rare, Illus. John
Matson
Searing Wind deals 10 damage to target creature or
player.
"The first wind of ascension is Forger, burning
away impurity." - Keld Triumphant
104. Spur Grappler, 2R, Creature - Beast 2/1,
Common, Illus. Randy Gallegos
Spur Grappler gets +1/+2 as long as you control no
untapped lands
Grapplers hunt in packs, driving their victims over
steep mountain cliffs.
105. Task Mage Assembly, 2R, Enchantment, Rare,
Illus. Val Mayerik
Whenever there are no creatures in play, sacrifice Task
Mage Assembly.
2: Task Mage Assembly deals 1 damage to target creature.
Any player may play this ability, but only he or she
could play a sorcery.
106. Veteran Brawlers, 1R, Creature - Soldier
4/4, Rare, Illus. Paolo Parente
Veteran Brawlers can't attack if defending player
controls am untapped land.
Veteran Brawlers can't block if you control an untapped
land.
Death awaits them on both fronts.
107. Whip Sergeant, 2R, Creature - Soldier 2/1,
Uncommon, Illus. Paolo Parente
R: Target creature gains haste until end of turn.
Keldon soldiers learn to move faster than the whip.
108. Zerapa Minotaur, 2RR, Creature - Minotaur
3/3, Common, Illus. Mark Zug
2: Zerapa Minotaur loses first strike until end of turn.
Any player may play this ability.
There's no difference between bone and crystal when
it's piercing your throat.
109. Avatar of Might, 6GG, Creature - Avatar 8/8,
Rare, Illus. rk post
Trample
If any opponent controls 4 or more creatures than you,
Avatar of Might costs 6 less to cast.
110. Calming Verse, 3G, Sorcery, Common, Illus.
Rebecca Guay
Destroy all enchantments you don't control. Then, if you
control untapped lands, destroy all enchantments you
control.
The chattering forest fell silent as the otherworldly
song began.
111. Darba, 3G, Creature - Beast 5/4, Uncommon,
Illus. Heather Hudson
At the beginning of your upkeep, unless you pay GG,
sacrifice Darba.
Legend has it the darba gave up its wings in exchange
for an extra stomach.
112. Dual Nature, 4GG, Enchantment, Rare, Illus.
Arnie Swekel
Whenever a creature card comes into play, its controller
puts a creature token into play, treat this token as a
duplicate of the creature.
Whenever a creature card leaves play, destroy all tokens
with the same name as that creature.
If Dual Nature is removed from play, remove all token
creatures created by Dual Nature from the game.
113. Elephant Resurgence, 1G, Sorcery, Rare,
Illus. DiTerlizzi
Each player puts a green elephant creature token into
play. These tokens get "This creature's power and
toughness are equal to the number of creatures in its
controller' graveyard."
114. Forgotten Harvest, 1G, Enchantment, Rare,
Illus. DiTerlizzi
At the beginning of your upkeep, you may remove a land
card in your graveyard from the game. If you do, put a
+1/+1 counter on target creature.
115. Jolrael, Empress of Beasts, 3GG, Creature -
Spellshaper Legend 3/3, Rare, Illus. Matthew D. Wilson
2G, T, Discard two cards from hand: Until end of turn,
all lands target player controls are 3/3 creatures that
are still lands.
"I need no army. I have Jamuraa."
116. Jolrael's Favor, 1G, Enchant Creature,
Common, Illus. Daren Bader
You may play Jolrael's Favor any time you can play
instants.
1G: Regenerate enchanted creature.
"War destroys; nature renews." - Jolrael,
empress of beasts
117. Living Terrain, 2GG, Enchant Land, Uncommon,
Illus. Andrew Goldhawk
Enchanted land is a 5/6 green Treefolk creature that's
still a land.
Keldons were accustomed to rugged terrain, but they
never expected it to be aggressive.
118. Marsh Boa, G, Creature - Snake 1/1, Common,
Illus. Heather Hudson
Swampwalk
Though a powerful constructor, it prefers to simply
drown its prey.
119. Mungha Wurm, 2GG, Creature - Wurm 6/5, Rare,
Illus. Greg Staples
You can't untap more than one land during your untap
step.
Cities have crumbled under its weight.
120. Pygmy Razorback, 1G, Creature - Boar 2/1,
Common, Illus. Matt Cavotta
Trample
As a right of passage, Kipamu youth taunt razorbacks
with long sticks…then flee.
121. Rib Cage Spider, 2G, Creature - Spider 1/4,
Common, Illus. Dana Knuston
Rib Cage Spider can block creatures with flying.
Everything it sees it considers food-and with that
many eyes, it's not liable to miss much.
122. Root Cage, 1G, Enchantment, Uncommon, Illus.
Glen Angus
Mercenaries don't untap during their controllers' untap
steps.
The Ventara Forest welcomes its enemies with a
crushing embrace.
123. Silt Crawler, 2G, Creature 3/3, Common
As Silt Crawler comes into play, tap all lands you
control.
If they could replensih the land instead of draining
it, Jamuraa would be teeming with them.
124. Snag, 3G, Instant, Uncommon, Illus. Ron
Spencer
You may discard a forest from your hand instead of
paying Snag's mana cost.
Prevent all combat damage that would be dealt by
unblocked creature this turn.
125. Spitting Spider, 3GG, Creature - Spider 3/5,
Uncommon, Illus. Edward P. Beard, Jr.
Spitting Spider may block as though it has flying.
Sacrifice a land: Spitting Spider deals 1 damage to each
creature with flying.
126. Spore Frog, G, Creature - Frog 1/1, Common,
Illus. Edward P. Beard, Jr.
Sacrifice Spore Frog: Prevent all combat damage that
would be dealt this turn.
The end of life is merely the beginning of thousands
more.
127. Squirrel Wrangler, 2GG, Creature - Druid
2/2, Rare, Illus. Carl Critchlow
1G, Sacrifice a land: Put two 1/1 Green Squirrel tokens
into play.
1G, Sacrifice a land: All Squirrels get +1/+1 until end
of turn.
"Gnawed to death. Bad way to go."
128. Thresher Beast, 3GG, Creature - Beast 4/4,
Common, Illus. Jeff Easley
Whenever Thresher Beast becomes blocked, defending
player sacrifices a land.
It destroys everything in its path, including the
path itself.
129. Thrive, XG, Sorcery, Common, Illus. Mike
Ploog
Put a +1/+1 counter on each of X target creatures.
"We wait and watch, and as we prepare for war,
we grow strong."
130. Verdant Field, 2G, Enchant Land, Uncommon,
Illus. Ron Spears
Enchanted land gains "T: Target creature gets +1/+1
until end of turn."
Jolrael tends the land so that the land will tend the
beasts.
131. Vintara Elephant, 4G, Creature - Elephant
4/3, Common, Illus. Joel Biske
Trample
3: Vintara Elephant loses trample until end of turn. Any
player may play this ability.
Trained with the assistance of a rhystic mage, they
become uneasy in its absence.
132. Vintara Snapper, GG, Creature - Turtle 2/2,
Uncommon, Illus. Joel Biske
Vintara Snapper can't be the target of spells or
abilities as long as you don't control an untapped land.
"The snapper is still when all else moves/
And strikes when all are dozing." -Tales of the
Vintara Forest
133. Vitalizing Wind, 8G, Instant, Rare, Illus.
Jeff Easley
All creatures you control get +7/+7 until end of turn.
"The fifth wind of ascension is Exalter,
fulfilling Keld's destiny." - Keld Triumphant
134. Wild Might, 1G, Instant, Common, Illus. Carl
Critchlow
Target creature gets +1/+1 until end of turn. That
creature gets an additional +4/+4 until end of turn
unless any player pays 2.
The hunted can become the fierest hunters.
135. Wing Storm, 2G, Sorcery, Uncommon, Illus.
Heather Hudson
Wing storm deals X damage to each player, where X is
twice the number of creatures with flying that player
controls.
A thousand wings beating as one can choke the sky
itself.
136. Chimeric Idol, 3, Artifact, Uncommon, Illus.
Mark Tedin
0: Tap all lands you control. Chimeric Idol becomes a
3/3 artifact creature until end of turn.
After a chimeric idol attacked them, the Keldons
smashed all unfamiliar statues.
137. Copper-Leaf Angel, 5, Artifact Creature -
Angel 2/2, Rare, Illus. Christopher Moeller
Flying
T, Sacrifice X lands: Put X +1/+1 counters on
Copper-Leaf Angel.
"When Serra made angels, people called her a
goddess. My angels are far superior to hers."
-Latulla, Keldon overseer
138. Hollow Warrior, 4, Artifact Creature - Golem
4/4, Uncommon, Illus. Adam Rex
Hollow Warrior can't attack or block unless you tap an
untapped creature you control.
Though it moves like a living thing, anyone can tell
it lacks a soul-not to mention mercy.
139. Keldon Battlewagon, 5, Artifact Creature
0/3, Rare, Illus. Kev Walker
Trample
Keldon Battlewagon cannot block.
When Keldon Battlewagon attack, sacrifice it at end of
combat.
Tap an untapped creature you control: Keldon Battlewagon
gets +X/+0 until end of turn, where X is the tapped
creature's power.
140. Well of Discovery, 6, Artifact, Rare, Illus.
Alan Rabinowitz
At the end of your turn, if you control no untapped
cards, draw a card.
When you have given everything, then you are capable
of anything. -Well inscription
141. Well of Life, 4, Artifact, Uncommon, Illus.
Alan Rabinowitz
At the end of your turn, if you control no untapped
lands, you gain 2 life.
When you have given everything, then you have
everything to gain. -Well inscription
142. Rhystic Cave, 0, Land, Uncommon, Illus. Rob
Alexander
T: Add one mana of any color to your mana pool unless
any player pays 1.
"All mages dip into the same well; some are just
in more of a hurry." -Alexi, zephyr mage
143. Wintermoon Mesa, Land, Rare, Illus. Tom
Wanerstrand
Wintermoon Mesa comes into play tapped.
T: Add one colorless mana to your mana pool.
2, T, Sacrifice Wintermoon Mesa: Tap two target lands.
Dark is light and day is night/
When the winter moon shines.
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