Anneal
3W Common
Instant
Creatures
you control gain protection from the color of
a permanent you control until end of turn.
Draw
a card.
1/143
Appease
2W Uncommon
Enchant
Creature
Kicker
- Discard 2 cards
Enchanted
creature can't attack or block.
If
you paid the kicker cost, enchanted creature's
controller can't play creature spells.
2/143
Dispelling
Monk 2W Common
Creature
- Cleric
Tap:
Destroy target enchantment if it shares a color
with a permanent you control.
2/2
3/143
Divine
Griffin 3W Common
Creature
- Griffin
Flying
GU:
Target creature loses all abilities until end
of turn.
2/2
4/143
Gerrard's
Elite 3W Rare
Creature
- Militia
Kicker
- BR
If
you paid the kicker cost, when Gerrard's Elite
comes into play, destroy target creature. It can't
be regenerated. Gain life equal to its toughness.
3/4
5/143
Gerrard's
Fate 2W Rare
Instant
Untap
all creatures you control. Those creatures get
+1/+1 and gain first strike until end of turn.
Draw
a card.
6/143
Halcyon
Angel 3WW Uncommon
Creature
- Angel
Flying,
protection from red
Whenever
Halcyon Angel comes into play or leaves play,
gain 3 life.
2/3
7/143
Imperial
Rule 2W Uncommon
Instant
Kicker
- 1B
Destroy
target artifact or enchantment.
If
you paid the kicker cost, the artifact or enchantment's
owner loses life equal to its converted mana cost.
8/143
Lost
Cause 4W Rare
Sorcery
Kicker
- Sacrifice X enchantments
Lost
Cause can't be countered.
Destroy
target creature. It can't be regenerated.
If
you paid the kicker cost, instead destroy X target
creatures, they can't be regenerated, where X
is the number of enchantments you sacrificed in
this way.
9/143
Mitigate
1W Common
Instant
Kicker
- Discard 2 cards
Target
player gains 4 life.
If
you paid the kicker cost, put Mitigate into back
your hand when you play it.
10/143
Realm
of Renewal 1W Rare
Enchantment
During
your upkeep, gain X life, where X is the number
of basic land types among lands you control.
11/143
Reverence
1W Common
Enchant
Creature
When
Reverence comes into play, choose a color.
Enchanted
creature is the chosen color.
Prevent
all damage dealt to enchanted creature by sources
of the chosen color.
12/143
Reversion
W Common
Instant
Kicker
- Discard a card
Prevent
all damage dealt to you by target attacking creature.
If
you paid the kicker cost, gain life equal to the
damage prevented
13/143
Samite
Protector 2W Common
Creature
- Soldier
Kicker
- R
If
you paid the kicker cost, Samite Protector comes
into play with a +1/+0 counter on it and has first
strike.
Attacking
doesn't cause Samite Protector to tap.
1/3
14/143
Sunscape
Chant 1W Uncommon
Instant
Kicker
- B and/or R
Untap
all creatures you control.
If
you paid the B kicker cost, creatures you control
get +1/+0 until end of turn.
If
you paid the R kicker cost, creatures you control
gain first strike until end of turn.
15/143
Sunscape
Shadow 2W Common
Creature
- Cleric
When
Sunscape Shadow comes into play, draw a card.
Black
spells and red spells you play cost 1 less to
play.
2/2
16/143
Treason
2W Uncommon
Enchantment
Kicker
- 2
Green
creatures can't attack.
If
you paid the kicker cost, blue creatures can't
attack.
17/143
Urborg
Paladin 1W Rare
Creature
- Soldier
Protection
from green, protection from blue.
Whenever
you play a white spell, put a -1/-1 counter on
Urborg Soldier.
If
you control a swamp or a mountain, Urborg Paladin
comes into play with a +1/+1 counter on it.
2/2
18/143
AZUL
Agnate's
Vision 4U Rare
Instant
Kicker
- Discard 3 cards.
Search
your library for a card and put that card into
your hand. Then shuffle your library.
If
you paid the kicker cost, instead search your
library for four cards and put those cards into
your hand. Then shuffle your library.
19/143
Alluvion
2U Uncommon
Sorcery
Kicker
- 1R
Each
player returns to its owner's hand all lands of
the most common type among lands that player controls.
If
you paid the kicker cost, Alluvion deals 1 damage
to each player for each land returned in this
way.
20/143
Clairvoyant
Student 2U Common
Creature
- Wizard
Tap:
Target creature is unblockable this turn.
1/3
21/143
Dream
State XU Common
Instant
X
target creatures are unblockable this turn. Those
creatures become the color of your choice until
end of turn.
22/143
Enlightened
Presence 3U Rare
Creature
- Spirit
Kicker
- RG
Flying.
Whenever
Enlightened Presence comes into play or leaves
play, draw a card.
When
Enlightened Presence comes into play, if you paid
the kicker cost, you may destroy target artifact
and/or target enchantment.
1/4
23/143
Evasive
Cloak 1U Common
Enchant
Creature
Kicker
- Discard 2 cards
Enchanted
creature can't be the target of spells or abilities.
If
you paid the kicker cost, when Evasive Cloak comes
into play, draw 2 cards.
24/143
Invasive
Djinn 3U Common
Creature
- Djinn
Flying
1RG:
Invasive Djinn gets +2/+2 until end of turn.
2/1
25/143
Merfolk
Fiend 2U Common
Creature
- Merfolk
B,
Sacrifice a Merfolk: Merfolk Fiend gets +2/+2
until end of turn.
2/2
26/143
Merging
Landscape 2U Uncommon
Enchantment
When
Merging Landscape comes into play, choose a land
type.
All
lands are the chosen type in addition to their
normal type
27/143
Oppose
2U Uncommon
Instant
Counter
target non-creature spell.
Draw
a card.
28/143
Realm
Shift 2U Rare
Instant
All
opponents return a permanent to its owner's hand
for each basic land type among lands that player
controls.
Draw
a card.
29/143
Retry
1U Common
Instant
Counter
target spell.
Put
that spell back into its owner's hand at end of
turn..
30/143
Shivan
Windrider 2U Rare
Creature
- Spirit
Flying.
Whenever
you play a blue spell, put a -1/-1 counter on
Shivan Windrider.
If
you control a mountain or a forest, Shivan Windrider
comes into play with a +1/+1 counter on it.
2/3
31/143
Sieve
1U Common
Instant
Kicker
- Discard any number of cards
Draw
a card.
If
you paid the kicker cost, for each card you discarded,
draw a card.
32/143
Stormscape
Chant 2U Uncommon
Instant
Kicker
- R and/or G
Return
target permanent to its owner's hand.
If
you paid the R kicker cost, Stormscape Chant deals
2 damage to each creature.
If
you paid the G kicker cost, destroy all enchantments.
33/143
Stormscape
Shadow 2U Common
Creature
- Wizard
When
Stormscape Shadow comes into play, draw a card.
Red
spells and green spells you play cost 1 less to
play.
2/2
34/143
Torrent
3UU Rare
Enchantment
3R:
Torrent deals 2 damage to target creature.
3G:
Destroy target creature with flying.
35/143
Weaving
Merfolk 3U Uncommon
Creature
- Merfolk
Whenever
Weaving Merfolk comes into play or leaves play,
return target creature to its owner's hand.
2/2
36/143
Negro
Accursed
B Common
Creature
- Zombie
Kicker
- Discard 2 cards
If
you paid the kicker cost, Accursed comes into
play with a +1/+1 counter on it.
1/1
37/143
Consume
2B Common
Instant
Kicker
- W
Destroy
target non-black creature. It can't be regenerated.
If
you paid the kicker cost, gain life equal to the
destroyed creature's power.
38/143
Corrode
1B Common
Instant
Target
creature gets -1/-1 and becomes black until end
of turn.
Draw
a card.
39/143
Depletion
2B Common
Enchant
Creature
Whenever
Depletion comes into play or leaves play, put
a -1/-1 counter on target creature.
Enchanted
creature gets -2/-2.
40/143
Malefic
Minion 2B Uncommon
Creature
- Minion
Tap:
Malefic Minion and target creature get a -1/-1
counter.
2/2
41/143
Mutilation
4B Uncommon
Instant
Kicker
- Discard 2 cards.
Choose
target player.
Destroy
a creature that player controls. It can't be regenerated.
If
you paid the kicker cost, Mutilation can't be
countered.
42/143
Necrosis
Ghoul 2B Uncommon
Creature
- Ghoul
At
the beginning of your upkeep, if Necrosis Ghoul
is in your graveyard, you may discard a card to
return it to your hand.
Sacrifice
Necrosis Ghoul: Add GW to your mana pool.
2/1
43/143
Nightscape
Chant B Uncommon
Sorcery
Kicker
- 1G and/or W
Target
player loses 2 life.
If
you paid the 1G kicker cost, destroy target land.
If
you paid the W kicker cost, gain 2 life.
44/143
Nightscape
Shadow 2B Common
Creature
- Zombie
When
Nightscape Shadow comes into play, draw a card.
Green
spells and white spells you play cost 1 less to
play.
2/2
45/143
Phyrexian
Heretic 2B Rare
Creature
- Phyrexian
Kicker
- GW
If
you paid Phyrexian Heretic's kicker cost, it comes
into play with two +1/+1 counters, and has "for
each 1 damage Phyrexian Heretic deals, gain 1
life."
3/3
46/143
Quirion
Horror 2B Rare
Creature
- Horror
Whenever
you play a black spell, put a -1/-1 counter on
Quirion Horror.
If
you control a forest or a plains, Quirion Horror
comes into play with a +1/+1 counter on it.
1B:
Target creature gets -1/-1 until end of turn and
Quirion Horror gets +1/+1 until end of turn.
2/2
47/143
Spirit
Leak 1B Common
Instant
Kicker
- Discard a land card.
Add
BBB to your mana pool.
If
you paid the kicker cost, instead add three mana
of any color to your mana pool.
48/143
Soul
Mutation 1B Rare
Enchant
Creature
Kicker
- Pay 4 life
Soul
Mutation can't be countered.
Enchanted
creature gets +2/+2 and can't be blocked except
by artifact creatures and/or black creatures.
If
you paid the kicker cost, enchanted creature instead
gets +5/+5 and can't be blocked except by artifact
creatures and/or black creatures.
49/143
Twilight
Minion B Common
Creature
-Minion
1UR:
Twilight Minion gets +2/+0 and gains flying until
end of turn.
1/1
50/143
Urborg
Cutpurse 2B Common
Creature
- Minion
Whenever
Urborg Cutpurse comes into play or leaves play,
target opponent loses 1 life and you gain 1 life.
2/1
51/143
Vanish
XB Rare
Sorcery
Target
opponent discards X cards at random, where X is
the number of basic land types among lands you
control.
52/143
Vexing
Ghoul 3B Uncommon
Creature
- Ghoul
Whenever
Vexing Ghoul comes into play or leaves play, target
opponent discards a card from his or her hand.
3/2
53/143
Yawgmoth's
Victory 4B Rare
Sorcery
Target
player loses life equal to the number of creature
cards in all graveyards,
then
you gain that much life.
Draw
a card.
54/143
Rojo
Agnate's
Informer 2R Uncommon
Creature
- Wizard
If
you control a plains, Agnate's Informer has protection
from green and protection from blue.
If
you control an island, Agnate's Informer is unblockable.
2/2
55/143
Cloudburst
3R Uncommon
Instant
Cloudburst
deals 3 damage to target creature or 2 damage
to target player.
Draw
a card.
56/143
Dominarian
Hellkite 3R Rare
Creature
- Dragon
If
you control a forest and a swamp, Dominarian Drake
gets +2/+2 and has trample.
If
you control an island and a plains, Dominarian
Drake has flying and can't be the target of spells
or abilities.
3/3
57/143
Expend
1R Common
Instant
Target
creature gets +2/-2 until end of turn.
Draw
a card.
58/143
Frantic
Fortune R Rare
Sorcery
Kicker
- WU
Frantic
Fortune deals 2 damage to target creature or player.
If
you paid the kicker cost, Frantic Fortune instead
deals 3 damage to target creature or player and
you gain 3 life; draw a card.
59/143
Goblin
Horde 2R Common
Creature
- Goblin
Kicker
- Discard 2 cards
If
you paid the kicker cost, when Goblin Horde comes
into play, put 2 1/1 red goblin tokens into play.
2/2
60/143
Inundation
3R Common
Sorcery
Kicker
- Sacrifice 2 creatures
Destroy
target land.
If
you paid the kicker cost, destroy 2 target lands.
61/143
Kavu
Fury 1R Uncommon
Enchantment
Each
time a source you control would deal damage to
a creature, Kavu Fury deals 1 damage to that creature.
62/143
Kavu
Savage R Rare
Creature
- Kavu
Kicker
- Discard 2 cards.
First
Strike
If
you paid the kicker cost, Kavu Savage comes into
play with a +1/+1 counter and has haste.
1/1
63/143
Metathran
Goblin R Common
Creature
- Goblin
If
you control a plains, Metathran Goblin gets +0/+2.
If
you control an island, Metathran Goblin has flying.
1/1
64/143
Power
Shift 5RR Rare
Enchantment
When
Power Shift comes into play, gain control of all
lands.
During
your upkeep, sacrifice a land you own and control
or sacrifice Power Shift.
If
Power Shift leaves play, return all lands to play
under their owners' control.
65/143
Samite
Kavu 2R Rare
Creature
- Kavu
First
Strike.
Whenever
you play a red spell, Samite Kavu gets a -1/-1
counter.
If
you control a plains or an island, Samite Kavu
comes into play with a +1/+1 counter on it.
3/2
66/143
Searing
Flow 3R Common
Instant
Kicker
- Discard 2 cards
Searing
Flow deals 3 damage divided any way you choose
to any number of target creatures.
If
you paid the kicker cost, instead Searing Flow
deals 6 damage divided any way you choose to any
number of target creatures.
Those
creatures become black until end of turn.
67/143
Sheathing
R Common
Enchant
Creature
Enchanted
creature gets +1/+1.
W:
Attacking doesn't cause enchanted creature to
tap this turn.
1U:
Prevent all damage dealt to enchanted creature
this turn.
68/143
Smoldering
Mage 2R Uncommon
Creature
- Wizard
Kicker
- U
Tap:
Smoldering Mage deals 2 damage to target creature
or player and 2 damage to you.
If
you paid the kicker cost, Smoldering Mage can't
be the target of spells or abilities.
1/1
69/143
Thunderscape
Chant 1R Uncommon
Sorcery
Kicker
- W and/or U
Destroy
target artifact.
If
you paid the W kicker cost, destroy target enchantment.
If
you paid the U kicker cost, destroy target non-land
permanent with converted mana cost 2 or less.
70/143
Thunderscape
Shadow 2R Common
Creature
- Kavu
When
Thunderscape Shadow comes into play, draw a card.
White
spells and blue spells you play cost 1 less to
play.
2/2
71/143
Trudging
Kavu 2R Common
Creature
- Kavu
BG:
Trudging Kavu gets +1/+1 and and gains trample
until end of turn.
2/2
72/143
Verde
Cultivate
1G Common
Sorcery
Kicker
- Discard a land card.
Search
your library for a basic land card and put it
into play tapped. Then shuffle your library.
If
you paid the kicker cost, instead search your
library for 2 basic lands cards and put them into
play tapped. Then shuffle your library.
73/143
Elvish
Tiller 1G Common
Creature
- Elf
RW,
Sacrifice a land: Search your library for a basic
land and put that land into play.
2/2
74/143
Gaea's
Battleground 2G Common
Enchantment
Draw
a card when Gaea's Battleground comes into play.
During
your upkeep, choose a creature. That creature
gets +2/+2 and gains trample until end of turn.
75/143
Gaea's
Hollow 2G Rare
Enchantment
During
your upkeep, you may look at the top X cards of
your library, where X is the number of basic land
types among lands you control.
Choose
a creature card there. Put that card into play.
Shuffle the other cards back into your library.
76/143
Idyllic
Phase 3G Rare
Sorcery
Kicker
- UB
Return
target permanent to the top of its owner's library.
If
you paid the kicker cost, instead return 2 target
permanents to the top of their owners' library.
77/143
Impetus
1G Uncommon
Enchant
Creature
Whenever
Impetus comes into play or leaves play, put a
+1/+1 counter on target creature.
Enchanted
creature gains trample.
78/143
Kavu
Acolyte 1G Uncommon
Creature
- Kavu
When
Kavu Acolyte comes into play, draw a card.
2/1
79/143
Kavu
Revolt 2G Uncommon
Instant
Kicker
- U
Counter
target red spell or target white spell.
If
you paid the kicker cost, instead counter target
spell.
Draw
a card.
80/143
Malignant
Growth G Common
Instant
Target
creature gets +2/+2 and becomes black until end
of turn.
81/143
Metathran
Satyr 3G Rare
Creature
- Beast
Trample
Whenever
you play a green spell, put a -1/-1 counter on
Metathran Satyr.
If
you control a swamp or an island, Metathran Satyr
comes into play with a +1/+1 counter on it.
4/4
82/143
Pack
Wurm 4GG Rare
Creature
- Wurm
Kicker
- Discard your hand.
When
Pack Wurm comes into play, if you paid the kicker
cost, you may sacrifice all creatures you control
to search your library for all copies of Pack
Wurm and put them into play. If you do, shuffle
your library afterwards.
5/5
83/143
Purging
Kavu 4GG Uncommon
Creature
- Kavu
Whenever
Purging Kavu comes into play or leaves play, destroy
target multicolored permanent.
4/3
84/143
Rarefy
3G Rare
Sorcery
Destroy
target multicolored permanent or target land that
produces multicolored mana.
Draw
a card.
85/143
Sprouting
Chameleon 4G Common
Creature
- Lizard
Kicker
- U
If
you paid the kicker cost, Sprouting Chameleon
has flying.
4/4
86/143
Thornscape
Chant 1G Uncommon
Sorcery
Kicker
- U and/or B
Put
two 1/1 green saproling tokens into play.
If
you paid the U kicker cost, draw a card.
If
you paid the B kicker cost, target opponent discards
a card at random.
87/143
Thornscape
Shadow 2G Common
Creature
- Elf
When
Thornscape Shadow comes into play, draw a card.
Blue
spells and black spells you play cost 1 less to
play.
2/2
88/143
Verdant
Kavu 2G Common
Creature
- Kavu
Kicker
- Discard 2 cards.
If
you paid the kicker cost, Verdant Kavu comes into
play with a +1/+1 counter on it and has trample.
3/2
89/143
Yavimaya
Elf G Common
Creature
- Elf
Kicker
- Discard a card
Tap:
Add G to your mana pool.
If
you paid the kicker cost, Yavimaya Elf instead
has: "Tap: Add one mana of any color to your mana
pool."
0/1
90/143
Doradas
Battalion
RW Common
Creature
- Millitia
Whenever
Battalion comes into play or leaves play, it deals
1 damage to target creature.
2/2
91/143
Captain
Gerrard Capashen 2RW Rare
Creature
- Hero Legend
Whenever
Captain Gerrard Capashen comes into play or leaves
play, put a +1/+1 counter on all other creatures
you control.
First
Strike.
3/2
92/143
Cerebral
Surge UR
Common
Instant
Cerebral
Surge deals 2 damage to target creature or player.
Draw
a card.
93/143
Clemency
3GU
Uncommon
Instant
As
an additional cost to play Clemency, sacrifice
a creature.
Draw
cards equal to the sacrificed creature's power.
94/143
Converge
GUU
Rare
Instant
Counter
target spell.
Put
a 2/2 saproling token into play.
95/143
Corrupt
Angel 4WB
Uncommon
Creature
- Angel
Flying
Whenever
Corrupt Angel comes into play or leaves play,
destroy target non-black creature. It can't be
regenerated.
3/3
96/143
Debase
2BG Rare
Instant
Destroy
target permanent if a kicker cost was paid for
it.
Kicker
- Discard 2 cards
If
you paid the kicker cost, destroy any number of
target permanents if a kicker cost was paid for
them.
97/143
Deception
3GU Common
Instant
Return
target permanent to the top of its owner's library.
Draw
a card.
98/143
Desolation
Angel 3BR Rare
Creature
- Angel Legend
Kicker
- W
Flying,
haste
When
Desolation Angel comes into play, if you paid
the kicker cost, destroy all lands.
3/3
99/143
Drifting
Kavu 3GU Common
Creature
- Kavu
Flying,
trample
3/3
100/143
Horrific
Prowler 1GW Rare
Creature
- Cat
Kicker
- B
When
Horrific Prowler comes into play, if you paid
the kicker cost, all other creatures get -2/-2
until end of turn.
3/3
101/143
Incite
XRW Uncommon
Instant
Incite
deals X damage to target creature or player; you
gain X life
102/143
Infested
Ghoul 2BG Uncommon
Creature
- Ghoul
Whenever
Infested Ghoul comes into play or leaves play,
put 2 1/1 green saproling tokens into play.
2/2
103/143
Llanowar
Monk GW Common
Creature
- Elf
Whenever
Llanowar Monk comes into play or leaves play,
gain 2 life.
2/2
104/143
Kavu
Unity RGU Rare
Enchantment
Kavu
get +1/+1 and have flying.
105/143
Majestic
Asylum RW Rare
Enchantment
When
Majestic Asylum comes into play, choose a color.
Goblins
have protection from the chosen color.
106/143
Merging
Realities XWU Common
Instant
Remove
X target creatures from the game until end of
turn.
107/143
Metathran
Airship 4GU Uncommon
Creature
- Ship
Flying
Whenever
Metathran Airship comes into play or leaves play,
return target permanent to the top of its owner's
library.
3/2
108/143
Naturalize
2RG Common
Sorcery
Destroy
target land.
Put
a 1/1 green saproling token into play for each
type of mana the destroyed land could produce.
109/143
Obscure
Kavu 3GU Rare
Creature
- Kavu
Trample
Obscure
Kavu can't be the target of spells or abilities.
5/3
110/143
Phyrexian
Sacrifice 1BR Common
Sorcery
Kicker
- Discard a card.
Destroy
target land.
If
you paid the kicker cost, Phyrexian Sacrifice
can't be countered.
111/143
Phyrexian
Wave 3WB Rare
Sorcery
Each
player sacrifices a land of each basic land type.
Then
each player sacrifices an enchantment of each
color and a creature of each color.
112/143
Ravaging
Warrior 2RW Uncommon
Creature
- Soldier
Whenever
Ravaging Warrior comes into play or leaves play,
destroy target land.
2/1
113/143
Relentless
Drake 2UR Uncommon
Creature
- Drake
Flying,
first strike
3/3
114/143
Samite
Armor RW Common
Enchant
Creature
Draw
a card when Samite Armor comes into play.
Choose
one - enchanted creature gets +2/-2 or enchanted
creature gets -2/+2.
115/143
Samite
Corpse 2WB Common
Creature
- Zombie
First
strike
Protection
from black, protection from white
2/2
116/143
Saproling
Hunger 3BG Uncommon
Instant
Destroy
target non-black creature. It can't be regenerated.
Put
X 1/1 green saproling tokens into play where X
is the converted mana cost of the destroyed creature.
117/143
Seething
Flux 3UR Uncommon
Instant
Kicker
- Discard a non-creature card
Seething
Flux deals 5 damage to target creature or player.
If
you paid the kicker cost, instead Seething Flux
deals damage to target creature or player equal
to the converted mana cost of the discarded card.
118/143
Spirit
Absorption 1BG Common
Sorcery
Pay
X life: Look at the top X cards of your library.
Choose
a creature card and put that card into play. Then
shuffle your library.
119/143
Tropical
Kavu 1BG Common
Creature
- Kavu
Islandwalk,
forestwalk
3/2
120/143
Unspoken
Unity WB Common
Enchant
Creature
Enchanted
creature gets +3/+3.
121/143
Urborg
Merfolk 1UB Common
Creature
- Merfolk
Whenever
Urborg Merfolk comes into play or leaves play,
target creature permanently gains flying.
2/2
122/143
Urborg
Revival 3WB
Uncommon
Sorcery
Kicker
- Sacrifice a creature
Urborg
Revival can't be countered.
Return
target creature card from your graveyard to play.
If
you paid the kicker cost, instead return two target
creatures from your graveyard to play.
123/143
Urza's
Ultimatum 2WUR
Rare
Sorcery
Choose
either artifacts, creatures, lands or enchantments.
Return all permanents of the chosen type you control
to their owner's hands.
Then,
destroy all permanents of the chosen type.
124/143
Vapor
Elemental 3UR
Common
Creature
- Elemental
When
Vapor Elemental comes into play, it deals 3 damage
to target creature.
When
Vapor Elemental leaves play, draw a card.
3/3
125/143
Vaporize
UUR
Rare
Instant
Counter
target spell.
Vaporize
deals 2 damage to target creature or player.
126/143
Voltaic
Serpent 4UR
Rare
Creature
- Serpent
Whenever
Voltaic Serpent comes into play or leaves play,
it deals 2 damage to target creature or 1 damage
to target player.
2U:
Return Voltaic Serpent to its owner's hand.
1R:
Voltaic Serpent gains first strike until end of
turn.
4/4
127/143
Withering
Kavu 3GB
Rare
Creature
- Kavu
Trample.
4,
Discard a creature card: Put target Kavu card
from any graveyard into play under your control.
4/4
128/143
Yavamaya
Specter UB
Rare
Creature
- Specter
Kicker
- G
Flying
When
Yavamaya Specter deals combat damage to an opponent,
that player chooses and discards a card.
If
you paid the kicker cost, Yavamaya Specter comes
into play with 2 +1/+1 counters on it.
1/1
129/143
Yawgmoth's
Underling 1WB
Rare
Creature
- Necromancer Legend
2WB,
Sacrifice a creature: Destroy target creature.
It can't be regenerated.
3/1
130/143
ARTEFACTOS
Allied
Powerstones 4
Rare
Artifact
All
spells cost you X less to play, where X is the
number of basic land types among lands you control.
131/143
Extricator
4
Uncommon
Artifact
Tap:
Add X to your mana pool, where X is the number
of basic land types among lands you control.
132/143
Parallel
Stones
3 Uncommon
Artifact
Parallel
Stones comes into play tapped.
When
Parallel Stones comes into play, choose a mana
type.
Tap:
Add two mana of the chosen color to your mana
pool.
133/143
Phyrexian
Snare
2 Uncommon
Artifact
When
Phyrexian Snare comes into play, draw a card.
Creatures
can't attack unless any player pays 1 for each
attacking creature.
134/143
Urza's
Legacy 3
Rare
Legendary
Artifact
Kicker
- B, R, G, W and/or U
Legends
can't be the target of spells or abilities.
If
you paid the B kicker cost, creatures you control
get +2/-1.
If
you paid the R kicker cost, creatures you control
gain haste.
If
you paid the G kicker cost, creatures you control
gain trample.
If
you paid the W kicker cost, creatures you control
gain first strike.
If
you paid the U kicker cost, creatures you control
gain flying.
135/143
Warlike
Automaton 4
Uncommon
Artifact
Creature
Kicker
- WB and/or GU
2R:
Warlike Automaton gains first strike until end
of turn.
If
you paid the WB kicker cost, Warlike Automaton
comes into play with two +1/+1 counters on it.
If
you paid the GU kicker cost, when Warlike Automaton
comes into play, draw 2 cards.
3/3
136/143
Yawgmoth's
Hold
4 Rare
Artifact
Kicker
- Discard 2 cards
Tap:
Tap target artifact, creature or land.
If
you paid the kicker cost, Yawgmoth's Hold instead
has "Tap: Tap 2 target artifact creatures, and/or
lands.
137/143
Tierras
Benalish
Lagoon
Uncommon
Land
When
Benalish Lagoon comes into play, choose green
or blue mana.
Tap:
Add one mana of the chosen color to your mana
pool.
Tap,
Sacrifice Benalish Lagoon: Add G, U or W to your
mana pool.
138/143
Parallel
Terrain
Rare
Land
When
Parallel Terrain comes into play, choose a mana
type.
Tap:
Add one mana of the chosen type to your mana pool.
Tap,
Sacrifice Parallel Terrain: Add one mana of any
color to your mana pool. Draw a card.
139/143
Phyrexian
Cove
Uncommon
Land
When
Phyrexian Cove comes into play, choose blue or
red mana.
Tap:
Add one mana of the chosen color to your mana
pool.
Tap,
Sacrifice Phyrexian Cove: Add U, R or B to your
mana pool.
140/143
Shivan
Everglade
Uncommon
Land
When
Shivan Everglade comes into play, choose black
or green mana.
Tap:
Add one mana of the chosen color to your mana
pool.
Tap,
Sacrifice Shivan Everglade: Add B, G or R to your
mana pool.
141/143
Tolarian
Steppe
Uncommon
Land
When
Tolarian Steppe comes into play, choose white
or black mana.
Tap:
Add one mana of the chosen color to your mana
pool.
Tap,
Sacrifice Tolarian Steppe: Add W, B or U to your
mana pool.
142/143
Yavimaya
Mesa
Uncommon
Land
When
Yavimaya Mesa comes into play, choose red or white
mana.
Tap:
Add one mana of the chosen color to your mana
pool.
Tap,
Sacrifice Yavimaya Mesa: Add R, W or G to your
mana pool.
143/143
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